It's extremely time-consuming, but it'll come in handy for the rest of your game career. Protect stacks with both Cocoon and defense food, making you a virtual juggernaut at low levels. Table: 8th-Level Blue Mage Spells. Even though most of the subbed spells will be resisted, Stun will be able to land for a fraction of a second which can be used with Head Butt as a slightly longer, better stun. You can give all of the mages Ballad for Refresh and all of the front-line fighters enhancements to attack or accuracy. The player controls a customized adventurer avatar as they explore the land and are caught up in an invasion by the hostile Garlean Empire and . Give the man a sticky for this thread please! Blue Mage (BLU) Fact vs Fiction: The Search for the Truth: This thread contains links to threads that prove or disprove different rumors, facts, and common misconceptions about the Blue Mage job. Also i think you forgot to mention your loved regain earring xD. Physical Blue Magic attacks act like a weaponskill. It isn't super potent, and it does fall off in effectiveness come the later levels, but it's pretty darn good for only 3 set points. Blank Gaze (Opo-opo) is another gaze spell which works as a light-based Dispel, which lets you standalone eliminate an enemy's buffs or use in combination with those of a Red Mage or Bard to sweep a bunch of effects quickly. In Halvung, talk to Waudeen. Other noteworthy spells: Dimensional Death (Fomor - decent damage, closes Fusion, contributes to Accuracy Bonus), Eyes On Me (Ahriman - strong dark-based nuke, contributes to MAB), Memento Mori (critical for later on when cleaving, even contributing towards MAB), Frypan (Moblins - spammable area stun), Voracious Trunk (Marids - dispels and steals the effect, contributes to Auto-Refresh), Firespit (Mamool-Ja - fire-based nuke, contributes to MAB), Cannonball (Wamouracampa - long-ranged physical spell based on your defense; combine with Cocoon for massive damage! Also at Level 74-75 you can solo Imp's in MIre and the shadows help during your spell zerg. These guides are all useful in learning to understand the Blue Mage job. Subject gains Reraise, Float, and Haste status. Even without natural proficiency with shields, it may help to pick up an item like the Faerie Shield or one of the latent effect shields early on to use in your off-hand, just to fill it in. Blue Mage Solo Skillchains. This spell also replaces Sickle Slash as an effective means to close Gravitation. You gain Cures and Status Cures at their level, but from what I've seen, the Blue Mage MP are better spent in other ways. Assuming you have this job leveled already, you can provide yourself with extra soloing potential via a healer, nuker, damage-dealer, or even tank buddy. Due to its incredibly high vitality and HP, subbing Monk can actually benefit your spells as well as your survivability. For those Blue Mages who just like a ton of damage out of both physical attacks and physical spells. If this list isn't correct, I will add my own list under this section. Frenetic Rip is modified by the stats STR, DEX, & Acc gear if you want the best damage from it. Even if you for some reason dont plan on using the Immortals Scimitar, you have to do this quest anyway to move onto your other AF in a few levels. Since then, I have leveled BLU to the mid 20's on 2 other characters just for fun, and acquired every spell well before I could use them, except, of course, the level 1's. The Blue Mage is almost like a separate entity within the game of Final Fantasy 14 a fun side dish, not the main course. Even by the end of the game, the most extreme differences in attributes between races are negligible. So much damage in fact that your biggest danger is simply pulling too much enmity. They tend have spells miss. Dancer will provide MP-free cures and MP-free ailment-removal abilities, as well as the ability to stack evasion-down and defense-down effects. Not to mention Aspir Samba, which can drain an enemy's MP every hit, assuming it has any. FFXIclopedia is a FANDOM Games Community. Other option for Ammo: Mavi Tathlum Other option for Waist: Witful Belt Other option for Back: Cornflower Cape (Augmented Blue Magic skill 5-15) List your current spells that are set without opening the menu. Every minute you can (CA)SATA-Death Scissors to add some hate onto a tank. Here are my results. Your solo play is still plenty adequate, especially with trusts. The article will link to information on the job within FFXIclopedia. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. Note that in order to pick up the jewel, you must unequip your main, sub, ranged, and hand equipment slots. Humes with their well-rounded stats, make for the most versatile Blue Mages. That amount of damage over time is not by any means ignorable. ), (Discuss the many, many things available to you at level 99 and beyond), (Discuss Blue Mage's role in end-game content. Summoner adds the most MP in the entire game, and at Lv.50+ can also add a free Auto-Refresh. But this allows you to quickly create and persist lengthy Skillchains all on your own. Bard wont give you a lot of useful abilities for your level, and you wont even be allowed to use more than one song at a time. Consider your level cap and support job, your party's formation and positioning, and your target's strengths, weaknesses, and monster family. At Lv.40, you get Clear Mind, alleviating the need to waste useful Set Points and spell slots for the same effect. This means you always hit and your spells will land. Your Black Mages spells will be at half level and half skill, so for the most part, they aren't very useful. After the third day, talk to him again and choose Gaze Away one more time. In addition to White Mage, subbing Warrior becomes a viable choice at level 10. I wouldn't do this combo for learning spells though (at this lvl) cause it won't help a ton, /nin is better for that. Use the entrance at coordinates I-7 to zone into the Subterrane. If not, then don something with bonuses to your stats. In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. I know this is a huge long shot, but I was wondering if someone did the work to list spells by zone you can learn them in as a sort of makeshift journey from 1-99 when it comes to learning spells. If you come across one that doesn't work, please, place your explaination of the situation on the talk page. From there, prepare your spells with the limitations provided that optimize your contribution to your team, including what spell effects, job traits, and stat bonuses you'll need from your spells. Rosmerta's Cape: same as the above. As an elvaan have have high STR from the start and good Dex, but INT is low. Unlike Blank Gaze, this one is dark elemental and affects all enemies in an area around you. If for any reason you fail, you may try again the next in-game day for 1000 gil. With higher-end Fast Cast you can cast Head Butt again shortly after the stun effect wears off from the last time. This job can play all three roles in the game, tank, healer or DPS. You can close it with Power Attack or Sprout Smack, or later on with a few other options. Level 48 also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell that combines extra well with Chain Affinity. It can end up deadly for a person in an NM or Sky fight. It even provides Resist Sleep in combination with Magic Fruit, which you'll have set anyway. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. 5 2 3 Award Favorite Share Created by ThatCat Offline Category: Classes Deft and agile Mithra Blue Mages ensure their attacks and "physical" spells hit their mark in those clutch situations. Some will call this an intentional game mechanic, but official or not, it sure is there . Group 1: Honestly, I feel like this is entirely up to you. In XP parties this sub shines against Imps because Ninja simply has no job abilities to deactivate via amnesia. There is very little Blue Magic specific equipment in the game. Blue Mages are capable of dealing heavy physical or magical damage, healing and support, debuffing, or tanking. Recast: 2:00:00 Probably the most common subjob for Blue Mage. Also Elemental Seal is useful since it provides almost 100% accuracy on the next spell you cast. There's almost no reason to not have it equipped at any time. Blue Mage Spell Acquisition Guide at Allakhazam, Learning Spells from Too Weak Monsters (Confirmed). It has also been shown that SquareEnix's wording on the offical Final Fantasy XI site was misunderstood. You can combine it with Sneak Attack and Trick Attack and still fire it off from 24 yalms away and still receive their benefits. 10/10. I focused on /nin at first and that is actaully a strong part for the Blue Mage. The level 58 body piece is also top-notch. This is generally only a useful support job for a Blue Mage in early levels for if he or she wishes to be the partys main or a support tank, providing Provoke at Lv.10 for tanking (and Defense Bonus at 20). You may rearrange your spells at any time, even in combat. The physical and mental toll are not for the faint of heart. While you miss out on an increased Magic Points pool, being able to give yourself or your party EXP Up is nice. They're good to have just as backup to swap in when things get troublesome. However, the stat "Attack" will not affect these. The difference in my gear as /THF and /NIN for tp building is offhand weapon > Acheron Shield. Conserve MP will actually save you a lot of MP. Commands White Mage adds various Cure spells and ailment-removing spells, adding to Blue Mages versatility. Unlike other mages who simply have access to their spells once they're learned, Blue Mages must strategically prepare in advance the ones they wish to bring into combat. Limited Job, would you like more of them? Name: Azure Lore Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. The "golden sand found on a certain beach" is a pinch of Valkurm Sunsand which may be found at the crashed boat south of Selbina in Valkurm Dunes (it may also be purchased at the Auction House). But strangely enough it's not quite even to Lv.15 Red Mage standards. Dancer provides the same level of Dual Wield as subbing Ninja for the next 10 levels here too. Dark Knight also has a number of spells, albeit generally useless. Blue Mage is a very interesting job in that it doesnt get a, Spells. Now select the "Set" option below Manuel sort. Blue Mage has an A+ proficiency with one-handed swords and a B- with clubs. But wait, there's more! Warrior, Ninja, Thief, and Dancer will probably still be your go-to. This may be useful if your party lacks a backup healer and is fighting a mob with strong melee attacks. Store TP with Samurai will increase your TP per hit, and Meditate at Lv.60+ will almost instantly grant you 60% TP. OA2-4 Khadga has a 1.9~2.0 attacks/round average, we'll go with 2.0 because it's a prettier number. awesome job, this is what this website used to be about before pictures of unicorns and stuff took over! On top of this, Summoner also adds Clear Mind at Lv.30+. Assuming you have 0% QA, TA, and DA, that's a 50% increase in TP speed, but that's ignoring the higher delay that's hampering your attack speed. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. Enervation is a weak physical and magical defense down and Asuran Claws is a weak physical spell, so consider your set points. Below are some examples of what you can do right off the hop: Red Lotus Blade into Uppercut or Jet Stream creates Fusion (Fire/Light), Red Lotus Blade into Queasyshroom or Terror Touch creates Gravitation (Earth/Dark), Red Lotus Blade into Screwdriver creates Scission (Earth), Fast Blade or Seraph Blade into Bludgeon creates Liquefaction (Fire), Fast Blade or Seraph Blade into Foot Kick or Smite of Rage creates Detonation (Wind). After this you've got some pretty significant levels ahead. Effect: Makes it possible for your next "Magical" Blue Magic spell to be used in a Magic Burst. I find a Blue Mage a fun job to play and I would like to see more jobs like that in the game, like the Mime (in old games you could equip the exlusive skills of other party members), or Beastmaster that would work like summoner but instead of primals, you would summon monsters in your control. Race-specific gear is some of the best equipment you can have on hand for Blue Mage. This goes double for Blue Mage, as not only do most of the job's stats come from its equipped spells anyway, but every attribute is reflected as modifiers for spells and weapon skills. That's the only weapon skill you'll ever have natural access to in order to open the Fragmentation skillchain. Q: How do I learn Blue Magic? Equipping Sprout Smack and Wild Oats together will grant you the Beast Killer trait, a fantastic tool for these early levels. Nasomi Community FFXI Server Board index International Jobs Blue Mage. While this may look limiting, swords are inherently one of the most versatile weapons in the game, with a huge array of choice between raw damage-per-second, stat-loaded varieties, and everything in-between. Congratulations! And I managed to acquire all the level 1's AT level 1, using /BST. I did notice you were missing a Blue Magic Skill set for buffs and such. Its a great weapon and youll surely use it for a few levels at least. This support job adds a lot more of a support-role to your job. I felt that Ninja would be a nice subjob for Blue Mage because it feels like it goes well with the story (in my opinion). Learned from the Ghrah monsters in Lumoria and equippable at level 74 is Actinic Burst. At this point you will receive a cutscene. Select it. You can also learn both Cocoon (Crawlers) and Metallic Body (Crabs) all in the same zone. /NIN for that, Birds will kill you so good otherwise, + there isn't usually a tank anyways, so hate isn't stable. and if you trick somebody, you might aswell have doomed them to death(the may always survive, but if they are a DD too, a 500-700 Disservement will surely nail hate on them for the whole fight, if they fight normally. /NIN can allow you at level 24 (thanks to utsutsemi) to take on mobs that should be out of your league with little to no damage. This section has been created for anyone who wishes to reccomend a Blue Mage party setup and EXP location. If you want to tank in the earlier levels, youll have to sub Warrior. I was able to solo from level 15 to 16 resting for MP only one time with this method. Level: 25 To much STR will do you no good, sicne you end up wasting MP and hit a damage cap anyway. Be certain the tank is aware of it first, I have seen Blue mages removed from parties for shifting hate onto one person to much. For attack magic, macro in INT. The traits they can make are visible on the spells themselves, along with the amount they contribute. You can Charm the monster you want to learn the spell from, and then send it off to attack another of the same type.
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