I'm PS4 if that has any impact on performance. New comments cannot be posted and votes cannot be cast. Someone please help me because I am ****ing lost. No you don't use the "exit selected weapons mode" to fire the missile. Depending on what everyones flying its quite possible theyve got much bigger guns (e.g. Hover your mouse over a locked upgrade and a box will show the RP required to unlock it, a Buy icon underneath will show the cost in gold eagles to immediately purchase it. IMPORTANT*** It is not broken and everything works fine. So I was wondering if there was a setting so that when I'm carrying both the R-3R and the R-60, that I can switch between the two as needed. In-game, they are a potent weapon to have at your disposal, allowing you to destroy enemy ground or naval targets from several kilometres away. These planes have a hideous power-weight ratio compared with most planes today. Use the code ''6nkzy'' for. I tried to key bind it but it doesn't work. I just use bombs and rockets after turning off weapon selection mode. More information >> Create an account to follow your favorite communities and start taking part in conversations. The first of this type of weapon were used in the Vietnam War. Changing those in game alters the intended selection process. On the second row are the weapons: Offensive Armament (standard guns), Secondary Weapons (bombs, rockets, torpedoes, gun pods), and then the ammunition load of guns (Offensive 7.62mm in this instance); the precise options vary from plane to plane, the I-15bis just has one set of machine guns, other fighters can have weapons of two or three different calibres with separate upgrade options, most bombers also have turrets. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); A Beginners Guide to War Thunder Upgrades. I unlocked the Sparrow missiles. As with aircraft ranks, you need to purchase a certain number of upgrades in each tier (shown on the left) before you can start researching items in the next tier. All trademarks, logos and brand names are the property of their respective owners. Thats probably whats been doing it. The thinking is that it wouldn't be particularly useful, iirc hull MGs are only modeled on tanks that have no other machine guns otherwise (ex. Plane, bike, hiking. For example mirage can carry 2xMagic and 1xR530E. 862K subscribers Subscribe 2.8K 61K views 6 months ago In this episode: 00:00 . You also will be able to edit, remove, copy, and switch places with any custom setup at any time. This site uses cookies to analyse traffic and for anonymous statistics. The missile will guide itself towards the target, leaving the pilot free to manoeuvre the aircraft and evade any anti-air defences. Only thing to remember is then, if you already have a different keybinding for missiles in normal mode, that once in the Weapons Selection Mode, you now have to press SPACE as well. Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support. Land, wait for a repairtimer to finish if damaged or reloadtimer or until standing still, press J until you "jumped out". Did you set these bindings or are they default now? If you press "2" you shoot your secondary gun. Your email address will not be published. And Exit Selected Weapon Mode - Returns you to your regular controls in case you need them. Some planes and AGMs however have IR or thermal imaging and can be used at night and have better targeting quality. Refinement of the aircraft damage models on the example of Su-25 and -10, Repair Factory: Shcherbakov light cruiser. The weapons on your planes in hanger are part of the current MM process for team member selection. That never occurred to me. Jagdpanther). This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. For guns, you can do the same, i.e. . To begin with, familiarise yourself with the following controls: To set up the weapons selector, you should first bind the "Fire primary weapon" control. I land, repair (as in, wait the 30ish seconds), the screen turns black and the plane is reset at the beginning of the runway, then I hit options and "abandon plane." If I have the option to re-launch, I change my armament from nothing to 20mm cannons. Air-to-ground missiles (AGMs) were added to the game in Update 1.79 "Project X" with the AGM-12B Bullpup. I plead a case of TLDR and ill find myself out. wait the changed it? Unfortunately, this is only true to an extent: ARH mode is only available when the missile is coming close to the target, as the range of the built-in radar is limited by its size, which needs to fit inside the compact missile. Thanks for the help! MM would have to consider rearming a possibility and thus include ammo not selected at MM selection as available for mission. The torpedo will have travel time so lead moving targets. CCIP continually calculates where munitions will . I can do it on DS4, look at the control binding section illustrated here. And the warning about unbound actions is kind of redundant now that this is a thing, wish there was a way to disable it. All trademarks are property of their respective owners in the US and other countries. Add a Comment. Though I think a part of my frustration was that I assumed that they set them like this automatically as a new default so I reset my controls and I didn't save my previous settings like a retard and now I'm scrambling to remember how I had certain settings and am finding out (again) how horrid default settings actually are (like ffs why is RMB tracking cam and not zoom, and why are many important controls like NV, rangefinder, or brakes not default?). Without steering input from the player, the missile will behave like a simple unguided rocket. Most helicopters also feature a gunner view, in which the missile can be directed separately to the helicopter. Wait and hope an enemy plane shows up. Depending on the plane your using you might have bombs + rockets for one or the other. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. I was now struggling a bit, now it works. The torpedo will have travel time so lead moving targets. reliability or accuracy, useful but not terribly exciting. It will be players that decide what and how many weapons they need for a combat mission. Very brief summary, there are four main types of ammunition: Armour Piercing (makes holes in stuff), Incendiary (sets fire to stuff), High Explosive (explodes, hopefully making holes and/or setting fire to stuff in the process) and Tracer (makes pretty light trails). The minimum supported resolution for the game is 720p. In Aircraft settings, look for Main Control Axes. Flying the Phantom FGR. Overview. Thanks from my side also. Are you flying in Simulator mode? I assigned also my fire primary to left click and secondary to right click. Can someone explain to me the proper process? New comments cannot be posted and votes cannot be cast. Press J to jump to the feed. Quick question, how is it one -consistently- changes armaments during an RB game? All trademarks, logos and brand names are the property of their respective owners. Has it worked 100% reliably for you? I have a split fire control: small caliber on left click, large caliber on right click. I just assigned a key to switch weapon mods, and assigned the firing of secondary weapons to my usual missile key, that way i switch between missiles with one key, and fire them like i always did, simultaneously, i assigned my usual gun key to primary weapon, making it so i can also use my guns while selecting a specific missile. This is how the weapon setup customization will look: Weapon loadout customization will first be available for certain aircraft that are added in the Wind of Change update. You're able to lock with any kind of AAM and shoot your main gun at the same time if you want to. If you can get nicely lined up on a road packed with a column of vehicles it can be glorious to drop a long string of bombs down it, but irritatingly the enemy are seldom generous enough to lay out their forces in nice, geometric, easily bombable patterns. To prove you're a person (not a spam script), type the security word shown in the picture. 20112022 Gaijin Games Kft. Or was that mechanic removed in a patch between then and now? 20112022 Gaijin Games Kft. For example, maybe if you have a wing or engine blacked out, it counts as a crash? Introduction THE SHOOTING RANGE #306: Custom Weapon Loadouts / War Thunder War Thunder. War Thunder Wiki is a FANDOM Games Community. 20112022 Gaijin Games Kft. Wait and hope an enemy plane shows up. Generally, they are very effective againsts ships, but slowing down and lowering your altitude makes you an easy target. Processor: Intel Core i5 or Ryzen 5 3600 and better, Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher, Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported). New guns, like flight performance components, tend to grant a slight improvement to e.g. assign left click to the "Fire Guns" command, as well as to "Fire primary weapon"; though personally I find this more cumbersome, as for guns I need to decide within split seconds, if I want to use cannons, MGs, or both. You repair and reload and everything then when your finished and waiting there leave the plane. I don't know of any backups being spent or not. Fire Secondary Weapon - this control will fire your bombs and any type of rocket, so I used SPACE to give me some nice feedback whenever I'm pressing it. Archived post. You assign a button to "Fire Secondary Weapon" to fire the selected weapon while in the Selected Weapons Mode. Powered by Invision Community. Assign SPACE to "Fire secondary weapon" in addition to "Drop Bombs" that way when you select bombs in the Weapons Selection Mode, you still have the same key binding regardless. They allow the ability to steer the projectile to engage even moving targets. Nothing to see here! As an example, I'm out doing panzer stuff and my team is getting touched inappropriately by enemy air power, so I spawn in a Fw A-5 and another fighter and I clear out the enemy air power. And when you have an overload of secondary weapons, it can get annoying to always need to cycle them (which means setting a control for each is better for those aircraft, which defeats the purpose of the system). Attack drones feature a similar view. I am a trained US Air Force fighter pilot and I keep stalling the Pea Shooter on every mission. . Have fun~. By This is more an issue for me in ground RB. My question is this: am I dumb and completely misunderstood what happened in the videos I saw or am I dumb and I did it the wrong way? Does this work if you want to finally be able to fire your Tiny Tims before your HVARs? I discover that I need to assign a key to the 'Switch secondary weapons' option to be able to choose which one I fire. It's one of the many "tricks" that you somehow must learn in this game that you either find by accident or have to ask. You'll be dead or alive by when you desperately using AAMs or cannons and dropping bombs on some target simultaneously. You also will be able to edit, remove, copy, and switch places with any custom setup at any time. Yes, and it's quite easy to set up. A. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. There are two key functions of the ballistic computer: Constantly Computed Impact Point (CCIP) and Constantly Computed Release Point (CCRP). To use torpedoes you generally have to be at low altitude and going relatively slow and a target line will appear to show the path of the torpedo when you launch it. All rights reserved. The key set for Maximum Value will pitch the plane up and the key for Minimum Value will pitch the plane down. In a Domination battle you could start in your lowest rank fighter and have a crack at capturing the closest airfield (lowest rank so it isnt too great a loss if you misjudge the approach and crash a bit), or pick a bomber, head for the enemy airfield as fast as possible and hope to catch one or two of the capturing team on the ground. If I fire unzoomed I get salvos, if I zoom in I get singles. Unlike Aviation. Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support. Hopefully anyone else who doesn't know will see this and learn also, Agreed but then again maybe they have. This page was last edited on 15 March 2023, at 18:53. and still allow battle to be selected after rearming plane by using the battle button already present in the lower right corner. It is a good suggestion of sorts. All this makes targeting and guidance much easier and even allows for moderate changes of aircraft movement at the same time. I go over everything very quickly, very accurately, and very well to make sure that you can learn how to change weapons mid-match. The weapons I have selected on my planes in the hanger when I hit the TO BATTLE button have nothing to do with the MM. The best part is that you can chose, with mixed load, what can be dropped first. Required fields are marked *. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Now I've seen videos of older builds of the game where you could land on an airfield, wait for rearm/repair and then leave the plane and be able to spawn back in it without using spawn points/backups in order to change your weapon load out. When you select the plane in the mission or under modifications at the menu screen, there will be a drop down menu for Secondary Weapons, where you can select, bombs, rockets, torpedoes or additional guns depending on the plane. That might be what has been confusing me, i dont believe ive had enought spawn points to spawn another fighter since the cost jumps up. 1kg = 2.2lb, so as a very rough rule of thumb you can multiply or divide by 2 to get a general idea of comparative bomb loads, or type a phrase like 500lb in kg into Google and its handy-dandy converter will give you a more precise figure. However on second thought it could easily be added to the hanger itself. So for guns I currently don't use the Primary Weapons Selector Mode at all and keep my assigned buttons (LMB = Cannons, RMB = MGs, SHIFT+LMB = additional guns, e.g. To see precise details, hover the mouse over an upgrade: In this example cleaning and tuning the radiator increases maximum speed by 3mph and climb rate by 0.2m/s; its unlikely youll notice a massive difference in a fight, especially in Arcade battles, dont be too worried about upgraded opponents having an insurmountable advantage, but every little helps. I unlocked the Sparrow missiles. The GF spawn system will still deduct spawn points from you and treat it as spawning back in in a vehicle of the same type. Your email address will not be published. All trademarks, logos and brand names are the property of their respective owners. As well as researching new aircraft, you also unlock modifications for your current planes as you fly them, enabling you to knock out the worst of the dents and service the engine for a bit more speed. Talisman gives an RP bonus for the aircraft, worth considering in the higher ranks, but not so vital at lower levels when research comes quickly. I then discover that I also need to assign a key to the 'Exit selected weapon mode' option to be able to fire the missile I have chosen using the 'Switch secondary weapons' option, because whilst I can lock the target, I cannot fire either missile unless I have pressed the 'Exit selected weapon mode' key. The new weapon selector is very nice imho. Anti-spam word: (Required)* Espaol - Latinoamrica (Spanish - Latin America). Stay tuned to our news and change lists! You can land during matches and leave the plane when it's repaired. What I've used for a while is binding rocket/bomb salvos to their usual buttons I use, then binding firing/dropping individual ones to "zoom+normal-button". If you want to see the exact contents of an ammunition belt hover your mouse over it, in this case the Soviet Universal 7.62mm belt: Ammunition choices depend on the country and calibre of weapon. Also another good change would be to simply remove the death penalty to eject on an undamaged plane. All trademarks, logos and brand names are the property of their respective owners. After a battle, you should have a Researching progress section on the results screen showing the planes that you flew, and progress towards upgrades for them: If youve completed any modification research, you may have further pop-up windows allowing you to purchase that modification and to pick the next component to start researching; if you skip that window, or want to check on upgrades at any time then you can access the modifications screen for a plane by clicking the Modifications option (theres a pop-up menu when you click on a plane, unlike the icons in this old screenshot): That brings up the available weapon and upgrade options: I wouldnt worry about the two Premium options on the first row, purchased with Golden Eagles. Click and secondary to right click Loadouts / War Thunder on performance it -consistently-... Terribly exciting and it & # x27 ; s quite easy to set up like performance... Your altitude makes you an easy target a wing or engine blacked out it! 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Weapon mode - Returns you to your regular controls in case you need them new comments can not be.... And reload and everything then when your finished and waiting there leave the plane your using might! Account to follow your favorite communities and start taking part in conversations some planes and AGMs however have or! And branch names, so creating this branch may cause unexpected behavior possible theyve got bigger... One or the other are they default now gunner view, in which the will! That has any impact on performance how to switch weapons in war thunder * * * * ing lost ammo not selected at MM as... Aircraft movement at the control binding section illustrated here edit, remove, copy, and switch with! One -consistently- changes armaments during an RB game secondary to right click first of this type weapon. Between then and now or accuracy, useful but not terribly exciting the `` exit selected weapon mode Returns! Resolution for the game is based around combined arms battles on Air land. And waiting there leave the plane when it 's repaired while in the selected weapons mode might have +! And votes can not be cast ago in this episode: 00:00 favorite communities and start taking in. Combat mission lowering your altitude makes you an easy target me because i am *... This work if you want to then when your finished and waiting there leave the plane your you! Illustrated here to e.g, and switch places with any custom setup at any time your. Of their respective owners assign a button to `` fire secondary weapon '' to fire missile. Rearming a possibility and thus include ammo not selected at MM selection as available for mission,. Or are they default now in case you need them `` exit weapon... ( Spanish - Latin America ) 2 & quot ; 2 & quot ; 2 & quot ; &. Was now struggling a bit, now it works n't work the intended selection process spent or not,. Mm selection as available for mission the Great War to today these planes have a split fire control: caliber. Steering input from the player, the missile will behave like a simple unguided..