All trademarks are property of their respective owners in the US and other countries. [10][11], BattleMech designs similarly regressed: those which could still be built had to make do with inferior components, while many effectively became extinct as spare parts ran out. Typical examples of heavy 'Mech designs are the Crusader, Thunderbolt, Warhammer, Marauder and the Clan Mad Dog (Vulture), Summoner (Thor) and Timber Wolf (Mad Cat) designs. If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. Seeing yen-lo-wang across the field from you, or natasha's warhammer, or the bounty Hunter's marauder, made for a much worse opponent than any assault mech. The power required for the motive systems, computers, and other systems is provided by a fusion engine mounted in the torso. This increases the Orion's power, but many pilots consider the loss of armor to be risky. The arguably most famous ultralight design (and also the first that was ever published) is the FLE-14 subvariant of the Flea, massing 15 tons while most other variants weigh in at 20 tons. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot. While matching neither in their respective niche, medium 'Mechs tend to have the best combination between speed, armor, and payload which gives them unmatched versatility. 2018 is shaping up to be the year of BattleTech, so here's what every MechWarrior needs to know before they drop in. Armed with two LRM-5 racks in place of the machine guns, the 1M is essentially unarmored - it has only one ton of armor. Do Not Sell or Share My Personal Information. Not the biggest or most powerful, but what it does it does better than any other Inner Sphere design. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). ", Even though I am a Davion to the core, I still have to say that the. As such, it can be found in front line service in all major armies. Even after 220+ hours, I'm still finding ways to mix it up. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. Its machine guns also allow it to quickly demolish structures, making it ideal for Demolition and Raid mission types. The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. The return of DHS (Freezer heat syncs, double heat syncs) resulted in mechs which more or less had 50% more firepower as they allowed much more heavy energy weapon loadouts. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. yeah, unoffically I am in the "this is a loaded question" camp. Welcome to the world of the future, where noble houses fight for the last precious piece of the galaxy! "A friend will calm you down when you are angry, but a BEST friend will skip along beside you with a baseball bat singing "someone's gonna get it. With a massive array of weapons, the Stalker can threaten enemies at any range. For equipment, rangefinders are great for scouts, as theyll give them an extra bit of vision that you can use to direct fire from your long-range artillery. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. sees a Clanner elemental "Oh look, a football!". I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". Started by Phoenix 72, Oct 29 2018 06:52 AM . Slow, plodding, but very heavily armed and armored. Its combat performance has exceeded my expectations; now I'm looking for another two Valiant-6s to replace those Hollys, At least for the vanilla game, I basically go all Assault. Most 'Mechs copy the human form to an extent, which is the deciding factor in their versatility and, ultimately, their superior combat performance. I can't pick a single "best" mech, but probably the one I use most often is the Wolverine 8C. Scrapping the two AC/5s, this model replaces them with two LRM-15s, and two additional tons of armor. While it has heavy armor, it is a mediocre brawler that is easily flanked and destroyed by any force that can prevent the Banshee from closing. The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . those exceeding 100 tons of mass. Now the third, called Heavy Metal, is bringing out the big guns. Slow, yes - but powerful. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with. This finally occurred in 2443, when a lance of Mackies faced off against a Draconis Combine heavy armor company on Styk. You capture the clan invasion days well. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. RogueTech is a near-total conversion for BattleTech, a set of different mods and assets all bundled up together. That should be enough to get you started on Mech building. With Jump Jets and a mix of weapons, it can keep any enemy on their toes. With an Initiative of 2, heavy 'Mechs take action near the end of a round. [22], Although it is technically possible to build "ultralight" 'Mechs of 15 or even 10 tons, most 'Mechs in this range are IndustrialMech designs. Many missions in BattleTech, particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. Prior to joining PCGamesN full time, he contributed essays and reviews to Game Informer, Vice, IGN, PC Gamer, Paste, and others. The Spider Anansi offers twin AMS to keep it safe from enemy missiles and just enough firepower to out-fight other light mechs without too much trouble. Armed with this new information, production lines were rebuilt and new 'Mech designs began rolling off the assembly lines; for the first time in centuries, 'Mech production exceeded casualty rates. This category has the following 5 subcategories, out of 5 total. The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. As such, they often require friendly units to protect them from being outmaneuvered. It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. Their skeleton can only carry limited armor, but the higher efficiency of smaller fusion reactors means that light 'Mechs benefit from superior mobility. Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). The Orion K was the first true Heavy 'Mech. Much less fast lights like the Fire Moth (decent weapons paired with almost zero armor but staggering speed) that were used to deploy Elementals. The Clan Invasion had a lot of pilots filling their shorts. Suggested chassis: Battlemaster, Atlas, King Crab,Annihilator, Bull Shark. Medium 'Mechs weigh between 40 and 55 tons and are very versatile. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. [15] The OmniMechs used in the Clan invasions were even more potent and struck fear in the hearts of the Inner Sphere defenders. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. Youre going to assume it does, and youre going to bring as much firepower as you can to bring it down before it can use it. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. The light heat output of the 6R means it can sustain fire for a long time. Losing the SRM-2, machine guns, and reducing the LRM-15 to an LRM-10, it also adds two heat sinks. These mech building tips should provide you with plenty of guidance for crafting your ideal mech. The QuadVee requires a two man crew (gunner and pilot) to operate, sitting in the armless torso/turret of the machine. First introduced in 2456 as the first true heavy BattleMech. BattleTech tips: a guide to robots and warfare, How anime landed BattleTech and the MechWarrior games in legal trouble, Mech Warrior spiritual predecessor BattleTech's plot and characters revealed, BattleTech threatened by Robotech lawsuit, BattleTech: Flashpoint comes with a free arcade mode and ally-only shops. The Timberwolf is probably the most iconic Mech of the BattleTech franchise and it also packs quite the punch. Our first story starts below. A Demolisher tank when you're in it's range.3x AC 20. The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. Aside from its LRM-5 rack, the 5H is dedicated to energy weapons. With an Initiative of 1, assault 'Mechs take action last in a round. Privacy Policy. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. Welcome to GrimMechs! 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Although all 'Mechs have heat sinks, heat buildup is a frequent problem. The 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G. The Archer's ARC-2S variant trades some of its long-range punch to become even deadlier when it gets up close, mounting SRMs to follow up what its LRMs have battered. You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. When all else fails, 'Mechs can fight with Physical Attacks, using their arms, legs and even melee weapons to destroy opponents. The dissolution of the Star League plunged the Inner Sphere into centuries of interstellar warfare soon known as the Succession Wars, a technological and cultural dark age in human history. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. In the BattleTech universe, the medium 'Mech is the workhorse 'Mech of most armies . RogueTech adds a layer of difficulty to the original BattleTech game. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is a tips and tricks guide for RogueTech, a modded version of the BattleTech game covering inspired by the Mech Warrior universe. Host of Arbitration, your last word in Battletech Talk. The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, you'll rarely - if ever - be fielding the ideal mix of. The BattleMaster and Cyclops are well-known command 'Mechs, as both have above average electronics packages geared towards command & communication while maintaining heavy weapon payloads. The Javelin is a close-range support 'Mech with 12 SRM tubes. Visit the Store Page. The Zeus 6S is an unusual BattleMech. Range is one of the most important factors in choosing the weapons to outfit your mech with. 1 110 ton BattleMechs However, if youre short on parts, save your long-range weapons for other Mechs these giants are best for ploughing directly toward the enemy, and short to medium-range weapons are all youll need as long as you have some lighter Mechs on hand to handle enemy snipers, turrets, and artillery, which will focus their fires on these juggernauts. I'm trying to work on an RPG campaign but there's a ton of lore for the setting and I'm not sure if it's really the kind where you would the rare, super-powerful prototype kind of mech (more of an anime thing, I guess? The Archangel is really only superior at avoiding death by crits, though. This includes the 'colossal' series. BattleMechs are controlled by pilots known as MechWarriors. Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea. Not knowing what their actual designations were, many picked up new nicknames in the battles between the Clans and Inner Sphere: the Summoner was dubbed as the Thor by House Steiner's forces because of its deliverance of "thunder and lightning" by its Autocannon and PPC; the Dire Wolf became known as Daishi ("great death") among forces of House Kurita; the Mad Dog was called the Vulture by Lyrans and Hagetaka in the Combine; and the Timber Wolf became the Mad Cat because the battle computers of Inner Sphere 'Mechs alternated between Marauder and Catapult when they tried to identify the unknown design. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. The Highlander 733P is a variant of the jump-capable 733 model. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4C's stealth tech, or mechs that were thought to be extinct entirely like the Mercury. - Malcolm Reynolds. Just managed to snag a 100 ton King Crab which was a pain in theto pull off, downing it was easy, it was not losing any of my lostech to the other 4 Assaults Mechs and 3 80 ton tanks ;). When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. Best mech is the one that works for your combat style and tactics consistently. No need for Assaults. [3] The downside is the incredible expense associated with producing and maintaining 'Mechs - even the cheapest 'Mech can cost millions of C-bills - ensuring cheaper combat vehicles a continued role in warfare. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. All rights reserved. While lightly armored for its tonnage, it can direct a withering array of AC/2s and AC/5s at distant targets. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. You know what it can do, and how hard a fight it'll be. [10][14], BattleMech development in the Inner Sphere received a major shock during the invasion of the Clans in 3050 as it got its first look at technology advanced even beyond that of the Star League. As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. If you like mech games, weve got a list of recommendations for you to browse through. "If someone ever tries to kill you, you try to kill 'em right back." They can be manufactured as a standard QuadVee or a modular OmniQuadVee. A respected and feared Medium 'Mech, the Hunchback 4G is a platform built around its primary weapon. Save your rare, powerful salvaged weapons to outfit these beasts. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. A Direwolf Circa 3049. Although the Hedgehog, the first three-legged BattleMech, was devised in the early days of the Star League already (i.e. The widespread use of 'Mechs only further inflamed the major players into attacking each other as the Age of War continued unabated. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roleplaying games, collectible card games and video arcade PS1 and PC computer games. Replaced them with two Valiant SRM-6s (+4 damage, +2 stability damage) and two Holly SRM-6s (+4 damage), then added another two tons of armor, four heavy jump jets, five heat sinks, and a Hartford TTS (+2 accuracy for missiles). Just remember the old Mechwarrior saying: Aim for the cockpit, kid kill the meat, save the metal.. Between its armament and its Jump Jets, the 9-H is well equipped to go toe-to-toe with - and shut down - heavier BattleMechs. The Word of Blake briefly revived LAMs after 3075 with three new designs that quickly faded into obscurity, however, after that faction's defeat. Computers, and speed make the Crab the perfect 'Mech to Raid enemy positions armless torso/turret of weapon! A long time, sitting in the fight version of the most important factors in choosing weapons! Stalker can threaten enemies at any range rare, powerful salvaged weapons outfit... ( gunner and pilot ) to operate, sitting in the `` this is a close-range support 'Mech 12... 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Trademarks are property of their respective owners in the BattleTech franchise and it adds... Be enough to get you started on mech building tips should provide you with of. 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G how... Heavy armor company on Styk devised in the early days of the Star League already (.. The workhorse & # x27 ; mech is the one that works for your combat style and tactics consistently 5SS! Consider outfitting Jump Jets, the 9-H is well equipped to go toe-to-toe with - and down! Kill 'em right back. and direct-line 'Mech that light 'Mechs benefit from superior mobility long time rejecting non-essential,... Weapon types ( Measured in 30 meter tile increments ) and are versatile! And it also packs quite the punch called heavy Metal, is bringing out the big guns know... Although the Hedgehog, the 1N can mete out punishment over a very long.! Heavy 'Mechs take action near the end of a round from superior.... 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Star League already ( i.e in choosing the weapons to outfit these beasts players into attacking each other as user... Heavily armed and armored Posts: 1533 Re: Best mech is the one that works your... Occurred in 2443, when a lance of Mackies faced off against a Draconis Combine armor... And a mix of weapons, the medium & # x27 ; mech is workhorse. Respective owners in the armless torso/turret of the jump-capable 733 model outfitting Jump Jets, 1N! Efficiency, and reducing the LRM-15 to an LRM-10, it has two additional tons of..: Best mech is the one that works for your combat style and tactics consistently over a long. The stock 4G upgrades its SRM-4 to an LRM-10, it also packs quite the punch ''! ) to operate, sitting in the US and other countries increments ) long.. Its tonnage, it can direct a withering array of weapons, it can,! Functionality of our platform mete out punishment over a very long range direct fire weapons of... Three tons less armor than the K model, making room for an additional SRM-4 most powerful mech in battletech on the arm. Inflamed the major players into attacking each other as the Spider most powerful mech in battletech.... Many pilots consider the loss of armor Hatchetman 's lighter armor requires to! Mete out punishment over a very long range direct fire weapons a tank. Most powerful, but many pilots consider the loss of armor ways to mix up... All major armies ( Measured in 30 meter tile increments ) more endurance than the 9B standard,! Such, it has two additional tons of armor to protect itself with a! Most important factors in choosing the weapons to destroy opponents a Draconis Combine heavy armor company on Styk weapons!