- Disables Elemental Burst and allows free usage of Jet Boot shift action, Increases the critical rate for all damage types by 20% and critical damage by 3%. Not even worth using anymore. doubles your damage output during PA rotations. You often weave technics to get gear and most importantly to change to the elemental weakness. These skills can remove the downtimeof fields entirely as the buff remains for 30seconds after CD. Base power starts at 10%, Red aura is an extra 3% power 10% PP cost reduction, Yellow Aura is natural recovery 30% and Attack PP recovery 40%, and then the combined effects. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. Its a small price to pay for how hard it can hit when these miniscule conditionals are met. Either way, they're homing, so players can continue to attack normally without interruption. *Some Ring effects are innate to the skill tree;Air Reversal, Step Jump and Step JA Combo. For the time being, you have the following options: I recommend reading Kyle's Bouncer Guide here: I only use Jet Boots as it lets me fly like a super saiyan and kick like a yakuza, i cant put these classes as sub? Moreover, Bouncers have class-exclusive skills, some of . The S4 slot for extra DPS or utility depending on what youre looking for. With multiple sellers competing for your attention, you are to expect the best prices, prompt delivery, and high quality of service. Shift action used by during movement is briefly invincible before dealing damage. Photon Blades are projectiles with slight homing that can be thrown only when you have geareven during movement with the Shift Action. Overall it's rotations are identical to that of Phantom sub but Ramegid-0 becomes integral to rush to High Voltage. Please note we'll only be using terms relevant to this guide. This is achieved by increasing the decline generation efficiency from Jet Boots and Soaring Blades Photon Arts, If you destroy an enemys part, the damage dealt increases and the amount of damage taken is reduced. . This action is the longest P, range during the slashing motion is increased greatly along with the damage, - Uses your dual blades to draw the image of an ARKS Star that has, weak homing and flies towards nearby enemies. So talk to him. (The Golden Standard, Highest unconditional multipliers for Tech, Decent Striking Multiplier, Fastest Rotations). The Arks Layer Skill Simulator has an option to convert the skill tree terms into NA skill tree terms. With the advent of PSO2 NA, many things have been renamed in that iteration of the game. but never will you have to invest the max 5 to achieve this. Moreover, Bouncers have class-exclusive skills, some of which are listed below: Soaring Blades make up the melee damage side of this classs arsenal, as it has close range attacks with various utilities. Elemental Stance gives you, 20% damage for hitting with an enemys elemental weakness, gaining an additional 10% from the Stance Up passive skill, as much without elemental weakness since the. Using this trick you can purposely Tech>Vinto until you, cycle to your lowest PP value relative to where your Normal 2 should be, then use N2>N3>Vinto repeatedly to recover with, gear gained while in midair in this timeframe should be around 1 gear, Additional guard frames on PA startup mechanic. - This is your main multiplier as a Bouncer. - Sustained DPS with no burst options so screw ups are punished less. Cookie Notice Shift Air Strike is a free damage boost when you attack in the air while you have Shifta. - Increases indicated base stat values by up to 50 or 100 total for the more points invested. Dual Blade PAs are very costly and this ring can alleviate some of the harsh pp usage on DPS rotations or tighten JB PA rotations for more burst until you learn to optimize your rotations. Ideal for non-Hunter sub builds. - You dont boss without a little utility to keep yourself alive and among them, invincibility frames during the shift action of Photon Arts. Shell be fine. However they are still outdone by Zirenheit-NT's raw power outside BoFi. She deserved it. - As long as theres a target and you have gear you can jump infinitely. We have moved to a website! Zirenheit-NT is the highest multiplier cap 14 JB in the game currently,now rare. While, offers a personal modifier that can be looped, Summoner boasts high stat ups including, 200 All ATK, 200 All DEF, 15 pp and 150 HP, which makes up for a lack of a stance multiplier. 15 JB with a 9% base multiplier and a unique mechanic allowing all PAs on start up to have guard points equal to 36 frames (.6 seconds). Due to the tedious nature of that localization choice we simply ask that you mentally convert "JA" to Perfect Attackin your mind when referring to this guide. Hunter doesn't offer as much attack as Fighter but adds more durability. During this shield 60% damage reduction and 25% pp cost reduction. However they are still outdone by Zirenheit-NT's raw power outside BoFi. . The best tech tutorials and in-depth reviews; Try a single issue or save on a subscription; Issues delivered straight to your door or device This build allows you to easily change the type of Elemental Damage you deal, by simply using a Tech of the corresponding Element (upon release) and maximize your damage against specific types of enemies and Bosses. Published Oct 5, 2021. Players can achieve elemental stacks by casting Techniques and activating Element Sets elemental explosion through Photon Art usage. During Photon Blade Fever, lock onto a targetable weakpoint and Distraction Wing then follow up with a DB Snatch to strafe around a target to maintain the optimal range both to repeat until CD. Theres no reason not to have this handy. Excellent for PP dump phases if timed correctly. Damage to breakable parts is increased by 35% with an additional 10% from Stance Up. Elemental PP Restorate Field- While Jet Boots get a lot of damage from their normal attacks you have to worry about management during PA rotations with technics for upkeep. Accumulation from this skill caps at 150%. Think Heavenly Kite with displacement that you have no control over except the ability to move left or right. Suffers the same issue as the original Ares requiring an abnormal amount of time to maximize the damage bonus from Helixlet alone the rest of the mags if you have multiple. 50% of damage notation per hit. Find me over on Twitter. Fills gear completely. Oh yeah, gunslash is a thing, but dont place too much hope in having it be a strong replacement or compliment. This is made possible only with S6: Soaring Balletconsidering the gear gained while in midair in this timeframe should be around 1 gear. Soaring Blades. They serve as an excellent baseline DB/JB in game. Vinto and natural gear drain keeps elements! PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. PSO2 Classes. This is critical to your upkeep. Works for all JB PAs. Right before the final ring there is awindow for weapon action for an uppercut kick instead that heavily tracks. This gets out the most photon blades due to the Heavenly Kite having thefastest JA window of any DB PA. This action is the longest PABouncer has. . Step dodges do not add to the gauge. Bouncers are highly mobile and are skilled at aerial combat. Note that unlike in PSO2, Techter's Skill options don't provide much as a Sub-Class. It's a recommended class for beginners and people who want to kick ass right from the start. As for skills, most in the Bouncer's tree are made for the Jet Boot playstyle. is extended iframes, autocasts Deband in a small AoE. The stone required to upgrade to Cras at current is limited to, you upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. Jet Boots Escape- You dont boss without a little utility to keep yourself alive and among them invincibility frames during the shift action of Photon Arts will make damage that might put you in harm's way a little easier to perform. Theyll get the job done if you farmed and will age well due to having 3 SSA slots and a solid potential for Bouncer play. This stance gains a damage multiplier based on a really simple concept, does it break? The bonuses are only applied to the target enemy, It increases the physical and elemental down factors that are applied to your attack sources. Depending which potential you choose that hit count is 15(Immortal Breath)or 50(Immortal Beat). The effective power of this JB post nerf forces it back into a low tier. It's also a very flexible class that works just fine with whatever skills and setups you want to use, and you get to use three Stances which allows you to adjust your performance against specific enemies. While the Double-Tap version allows this Art to become a solid-range gap closing move with decent vertical mobility, this makes the art great for getting back to enemies after a Double-Tap Rampaging Harrier when they move away. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there. For some reason it still works outside of main class, - While Jet Boots get a lot of damage from their normal attacks you have to worry about management during PA rotations with technics for upkeep. Bouncer is a returning class in Phantasy Star Online 2: New Genesis. Increases the striking damage from moving into enemies during Dual Blade Shift Action by. Overall it's rotations are identical to that of Phantom sub but, Ramegid-0 becomes integral to rush to High Voltage, on the consistency. In PBF you can maintain max gear between snatches but only on BoPh. Waker. Fills gear instantly if all hits are landed. Photon Blades normally have weak homing that can be increased via a ring. This is usable inany boss typeand has the unique application of nailing bosses with small hard to consistently hit weak pointsdue to the nature of PB Homing making Photon Blades hardly miss as well as being able maintain DPS at ranges you're normally ineffective at. Great swap utility. You are here because you want to play Bouncer and youre probably wondering to yourself, one of the following; Well that aside. Fills gear completely. Dispersion Shrike - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. Ideal for non-Hunter sub builds. even during movement with the Shift Action. All the basics are here. It is a close to mid-range Melee fighter which utilizes Soaring Blades and Jet Boots to fight off enemies. Permanent JA window. Potential power at 240 PW withLightstream S1 puts it right below Atlas Ex in terms of power. Jet Boot Shift Action is evasive movements with 3 spammable actions before a short pause. . This is completely unreasonable towards the endgame as 10% of your HP is commonly a light hit on Ultra Hard. Bouncer weapons are teeming with abilities you more commonly invest in to do this. The Voltage mechanic is key to CD reduction, PP cost reduction, 25% crit rate, 20% damage reduction, auto status cleanse/immunity, 10% damage, and 150% active/passive PP regen. Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. Bouncer is a mid to close range Melee DPS with access to, to supplement its low amount of Photon Arts, all of which are scaled from striking. Recast CD is 2 minutes. The potential allows for flexibility in utility involving, filling the Helix Photon Blast to get a higher base multiplier. The class offers a mixture of close-quarters and ranged combat, with the ability to fend off enemies regardless of their . Dual Blade Gear- What are Dual Blades without gear?! Only one gear is expended during shift action. This is a bad call. A DRAGONS' Den star has been ordered to tear down a development she built without permission after clashing with furious locals. Elemental Stance/Stance Up - This is your main multiplier as a Bouncer. than Dual Blades Photon Arts, allowing for instant burst in short phases. Excellent for cancels if you can maintain not getting hit for healthier rotations during weapon actions. Animation is invincible but the damage is negligible making the PA not worth using. RELATED: Phantasy Star Online 2: New Genesis' New Desert Region, Retem, Explained. 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