This armored skeleton brandishes a rocket launcher on each shoulder. Located in one of the map's more open locations (multiple entrances, wide room, and an upper balcony overlooking the generator), the power-up generator can be used to create a megasphere. Climb the stairs ahead of you and enter the blue light. Why does Mars need chainsaws? Grab the items he's hoarding. A monitor in the satellite control center on the communications level displays an old Doom cheat code: IDSPISPOPD. Defeat this arch vile as soon as it enters. Watch out for a few guards and an imp. Battle the cacodemon as you cross through the cracked room. Follow the main hall into the lobby area. Find the lift and use it to reach the next level. You should recognize this place from when you moved above it. Delta Labs - Sector 3 contains the second generation transfer platforms, able to transport variable distances to small portable receiving platforms. Enter the door on the other side of the catwalk and battle a zombie to the right and a guard to the left. Duck underneath dangers as you move along. Grab some ammo off the crate nearby then use the button to the marine's left to cycle the airlock. That one spider has friends, though. Return to the reactor control room. If you back out to face him, beware of a maggot behind you. Gather the ammo and health from the room. Don't waste strong weapon ammunition on these enemies. Find the personnel elevator that leads to Alpha Labs level 2. The upper right alcove also contains a chainsaw. Continue through and defeat more beasts as you move to the right. Speak with M. Ryan. An imp appears ahead of you. Move through the door in the back--beware of another imp that appears behind you. The floor drops. It can be hazardous fighting them from long-range. When it bursts into the room, defeat it. Defeat it. Speak with the nearby marines if you want then enter headquarters, which completes your objective and initiates another. Enter the examination room and defeat more zombies. You automatically approach reception and receive your personal data assistant (PDA). There's a. Beware of the maggot that emerges from behind. Using grenades is simple: just select the grenade and hold down the fire button to throw. Blast him with your remaining chain gun rounds. Climb it all the way back up. Check that window before scurrying through! Move up to the left side of the room. Go to the back corner, which triggers a maggot. Destroy the windows with a weapon and jump to the chain gun to recover the weapon. Take him out then use the console on the left to extend the service bridge. Get off the elevator and defeat the demon and imp. Go to the opposite side of the terminal and enter the decontamination chamber. Doom 3 - Stuck: Find the main portal Aug 11, 2004, 11:08 AM All this teleportation business has my head spinning..how the feck do I reach the main portal?? Carefully get back to the main path; if you stay to the right you might fall into oblivion. Its code is 409. You can move around to the right to find some armor and ammo but this triggers an imp. The door is locked so shoot the window from long-range. The Mars City sublevel was one of the first multi-purpose installations built on Mars. It's a relatively slow reload time. The path to the right leads into security operations, where you'll encounter a couple guards and find some armor and health. Go behind the reception desk to grab some armor and health. Just remain stationary and fire the plasma gun at them. Cautiously move inside until the imp drops down. Exit and observe the guard ahead of you. Following the reports that Ishii was last spotted in the old communications facility, Sergeant Thomas Kelly then assigns the player this assignment to locate Ishii there and bring him back unharmed. Search the hall for items and return to a door that is initially locked but soon becomes open. Editor(s) used: SlumpeD, Wadauthor, WinTex. Use the plasma gun against just about anything in the game but it's best to save the cells for the toughest foes, such as hell knights, revenants, mancubus, or arch viles. A third imp appears near the other office door. Move past him and gather the ammo, health, and armor. Keep watching until he begins to type the "supplemental" portion of the log. how to get the main portal Doom 3 PC Xbox Mac Linux Related Wiki Pages Main Page Note to Guests: For the enjoyment of other visitors, and to help keep this forum tidy and working smoothly,. Quickly work across the catwalk and cycle each of the three vents. The locker is just to the right and includes your first BFG cell. There are only five rockets in each pack. But be careful. Blast the imp first then tackle the hell knight with your chain or plasma gun. If you extend the bridge, you'll cross it to the far door. Find the pump control panel to shut down the malfunctioning pump. Explore the kitchen if you want. Crawl into the vent shaft and grab the armor. Unlike previous games, Doom 3's rocket launcher requires reloading, which makes it more difficult to wield. Lure him near the barrels and shoot the barrels with a rocket or your plasma gun. There are a few locked doors here as well as several creatures. Jump through the broken glass and search the room for grenades, ammo, and health. You can hold down the fire button to charge the BFG for greater damage; the weapon holds four BFG cells before requiring reload. Follow the cavern around to the left. Search his alcove for ammo and health. Look under the stairs for some armor shards before going through the door marked convergence chamber. Toss grenades at the Vagary, fill it full of chain gun lead, or use the plasma gun if you scored it early through thorough exploration. Find the chain gun on the top of some equipment. You may find some carrying flashlights, others carrying wrenches, and even some overweight zombies. Crawl through and emerge in Delta's main lobby. Be cautious, though. Move to the left and use the console to open the gate. Plasma canisters are also manufactured here from the RC power production byproduct. Defeat the zombies and imps that appear. Use the panel next to the door leading toward the CPU complex. The monorail serves as transportation between the low level access sectors of the UAC complex and the priority access research facilities. Exit and cross the chamber (where you saved the guy) and move through the junction. Open it and return across the surface to the next airlock (mention the armor and ammo side trip to the left). Now that you possess a PDA you can download information from these kiosks. Advance to the service area and watch out for the zombie ambush. Open the storage cabinet with the code and grab armor and grenades. Terminate the hell knight quickly; the soul cube makes quick work of him. The audio log reveals the cabinet code: 752. Look to the right to see what those nefarious guys are up to. Back into the previous hall and defeat it as well as a group of spiders. Take cover behind a cover or other object and lure the soldier to your position. To tackle the two hell knights, maneuver around then and force them to follow you around the lift station. Battle the imps and guards in the next room. Look underneath desks, behind crates, and even in monster hiding spots for supplies. Kill it and reach the top. The cubbyhole contains some health and armor. The path splits but connects at several points. The shotgun is your best weapon in this situation. Descend the stairs in pipe maintenance and be prepared for a fight. Exit the lift and grab supplies. After the scan, move into the departure lounge. Keep moving backward and switch to the machine gun to defeat your pursuers. Open it for supplies. Return to the hall and go into the door on the left. Kill it and continue onward. Battle a collection of enemies--some guards hiding behind cover across the hall, an imp and maggot to the right--before moving to the lift. Since it does have the warm up time, the chain gun isn't as useful in blasting ticks or lost souls. Blast him with the chain gun as he approaches. ZPortal is the extension of the ZDoom Portal Gun WAD. Against other enemies, for instance imps or wraiths, the chainsaw isn't quite as useful because while you're grinding the enemy with the blade, the enemy is ripping you to sheds with its claws. When firing at the revenant from long-range, the rockets can serve as a shield to block your attack--at least momentarily. There's a locked cabinet inside (#104) and a health station. Another locked cabinet. This is an update of the original Doom's demon, which was nicknamed pinky for its not-so-ferocious color scheme. Objectives: Locate maintenance entrance. But most importantly, the guardian is vulnerable to your attack. For instance, conserve ammunition against weak enemies like zombies. Stock up on plasma cells by transporting to pad two. The chain gun certainly helps here. Battle the soldier and a handful of guards. Ticks and imps emerge from the next junction. A second group arrives from the front as well. Expect to face cacodemons in numbers. Defeat the imps and maggots that appear. Make your way to the old communications building. Open the door into central access and eliminate the imp, zombie on left, and soldier ahead. Listen for it to proclaim "Use us!" In fact, it's even possible to use the chainsaw instead. You may need to move away from these enemies and require a safe place to reload. When done, enter the bay door into the next level. All arriving personnel are processed here before moving to their assigned posts. Activate the oxygen purge so you can maneuver through the room. Proceed until the monorail crashes. The health at the intersection is an obvious trap. Approach the PDA on the stone block and pick it up. You can drop off of the lift's top onto the berserk or reach two doors. Gather supplies from the shelf. A few accurate machine gun bullets are enough to explode a lost soul. The aptly named Frag Chamber features, essentially, a frag chamber! Use the console, first the left monitor then the second. Crush two cacodemons and proceed downstairs to face more soldiers and a revenant. Support it against the beasts you encounter. A missed jump sends you plummeting into the darkness below (in other words, instant death). Beware of a spider that appears behind you. Exit through the door on the left. Move through the door and into the checkpoint. In a frantic firefight, you may find yourself reloading too often giving your enemies a chance to reach your position. Explore chamber 2 access and be ready for spawned monsters, which include imps and a revenant. There are three total. Enter the security office with shotgun armed to defeat the guard on console in the left corner. A zombie patrols the top floor and another hides in a corner in a right alcove ahead of you. Use pad 2 security to enter the locked security office. After the battle has concluded, cross the stone bridge. Battle the zombie then a leaping imp behind the next door. Ready your pistol and exit. Defeat it then open the bay door into the next level. Let's say you move into a new hall and spot an imp appear in the distance. Open this heavy weapons locker to recover a rocket launcher. 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