[Greyhawk Adventures 01] - Saga of Old City Page 11Read online books from your Mobile or PC. One of the main differences between Living Greyhawk and previous shared-world campaigns was regionality: thirty regions of the campaign world were linked to thirty real-world locations. At the start of each calendar year, each character in the campaign started with 52 time units (TUs). I was a GM and still have some mods from when I ran games. All 5 releases in the series in print plus PDF is 110 plus shipping. These adventures are organized by issue number. This created problems with some of the rules, which could be adjudicated several different ways according to circumstance. Adventures fell into broad categories, typically denoted by their module series product code. The campaign is run by the RPGA, which also . BoLS Interactive LLC. The RPGA Living Greyhawk events occurred in eight play seasons, from 2001 through 2008, and used the D&D 3/3.5 Edition rules. These arent just names of countries that exist in some theoretical vacuum, these are definitely places where an adventure has happened. "The Shalm's Dark Song": Contains references to, "The Seventh Arm": Contains a player handout dated ", "Old Embers Never Die": This is a sequel to #17's "Out of the Ashes. The following list is composed of adventures in Dungeon magazine that are set in, or connections to, the World of Greyhawk campaign setting. For instance, if you were to venture to Erypt with its Gulf of Ra, youd be certain to find pyramids, jackal-headed statues, and the like. It was originally ruled by the Kingdom of Aerdy, and might otherwise have been an unremarkable place, if not for the arrival of the Archmage Zagyg Yragerne, who bribed his way onto the citys board of directors and then became Lord Mayor of Greyhawk. Each character could expend only a certain number of TU points per play season. The campaign setting and storyline were based on Gary Gygax's World of Greyhawk setting and used the Dungeons & Dragons 3rd Edition (later v3.5) rules. [3], In 2007 at Gen Con Indy, concurrent with the announcement that the 4th edition of Dungeons & Dragons would be published the following year, RPGA announced that the Living Greyhawk campaign would not be converted to 4th edition, but would instead be brought to a close.[4]. Due to the workload, some metaregions also added a metaregional coordinator volunteer to assist with metaregional storylines and adventures. This is accurate to the mythological version of Hyperborea, which was so named for the men who lived beyond the home of Boreas, the god of the north wind. Ft. condo located at 12417 Crystal Jade Way, Parrish, FL 34219 on sale now for $307845. Living Greyhawk ("LG") is an on-going living campaign using the Dungeons & Dragons role playing game rules and based on the World of Greyhawk.The campaign premiered at GenCon 2000. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First . Production of Core adventures was overseen by the Circle member with special responsibility for the Core regions. [5] Some of these house rules included: The various adventures themselves were loosely tied together and storylines were developed based on general successes or failures from previous adventures. Is this a general question about living campaign adventures? This was ameliorated by the fact that each player could have as many characters in play at the same time as desired. So there were lots of "offical" adventures propulsing the world in a direction unknown . Adventures created for Living Greyhawk did involve prominent NPCs doing different things and interacting with adventurers, with major events and more lore about the world being pushed through the regular "Living Greyhawk Journals". While playing through the game, which used a version of Chainmail (the game, not the armor) to simulate a group of fantasy heroes exploring a castle. Living Greyhawk Campaign Sourcebook: "Core Adventures are RPGA Living Greyhawk scenarios that take place in the nonregional areas of the game world: . ", "The Mud Sorcerer's Tomb": A 3.5 update of the same adventure in #37. In other words, the secrecy regarding what exactly Mordenkainen is doing is intentional on his part. PDF only is 12 bucks. Living Greyhawk (for 3.5) adventures? Beginner Box ; Rulebooks . In 2003, the campaign was converted to the revised Dungeon and Dragon v3.5 rules. To present story arcs with larger themes than the local concerns presented in regional adventures, the Circle gathered the thirty regions into five larger metaregions. Her heavy hooded eyes make her seem either disinterested or contemplative of what she will say next. In October 2006, parts of Australia & New Zealand were spun off into the newly recreated Ratik region, which had been in hiatus since 2004. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, https://groups.yahoo.com/neo/groups/Living_Greyhawk/info, https://www.opengamingstore.com/proicial-living-greyhawk-bandit-kingdoms-summary, http://www.drivethrurpg.com/product1-Blue-Scales-Red-Secrets&affiliate_id=182934. From these first few playtesting sessions the framework of D&D grew. In order to try to avoid these problems, Living Greyhawk used Dungeons & Dragons Third Edition (later v3.5), but modified by a set of "house rules" set out in the Living Greyhawk Campaign Sourcebook. Greyhawk Adventures in Dungeon Magazine, Dragon Magazine, and other gaming magazines. In 2005, an exception was made to this rule--if a player created a new character specifically for the core adventure COR5-06. Empire of Iuz: The empire of an evil demigod who oversees pain and evil. A friend of mine recently acquired the URL to a website that hosted all the adventures ever made for Living Greyhawk (D&D 3.5). I love the LG adventures I've been playing through in Highfolk and would love to run my own non-Highfolk adventure if I could. #13 "The Ruins of Nol-Daer ": Wild Coast. Many of these series are noted for individual scenario entries, but they were not given any formal series code. Microwave Oven. Simply click on the LG region you want, select the year you want (LG started in 591 CY), then select "normal scenarios". The ones I saw were very bleak, desperate adventures and more of an extended series of events than a lot the PCs really get engaged in; a lot of the plot happened behind the scenes. Taken together, the AR and TU processes were intended to allow for a (more or less) fair playing experience. You can ask him about either at, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLi1YbWF3VEhFNzdr, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmhfWU5qT0t3NTNr, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLlBDUi10eU9saGhn. I simply cannot find the site. In 2005, the campaign saw the first of several direct tie-ins to new rule expansion books published by Wizards of the Coast, with the launch of a new story arc set in the Bright Lands desert that coincided with the publication of Sandstorm. Bell of Lost Souls℗ is a registered trademark of Living Greyhawk. Three young refugees, children of the giant invasion, dream of crossing the Javan into Oytwood and joining the elves in their ongoing campaign of guerrilla warfare against the giants in occupied Geoff. Each scenario also included a "TU", or Time Unit cost. If you also want the Adventure Record files, e-mail me and I'll. October 2006December 2008: Hawaii, Japan, New South Wales, Victoria]], Australian Capital Territory, Tasmania, South Island. These adventures transpire during CY 591 - 598 of the Greyhawk calendar. Again, not surprising considering its original purposebut this summarizes everything that makes Greyhawk great. In return, the campaign region became the "property" of its real-world "owner"only players who were physically in the real-world location could play the adventures of that location's campaign region. ", "Out of the Ashes": Features references to the. You created a first level character, and you were able to play your character across the world, wherever Living Greyhawk events were to be played. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. Keoland was run in the NY-NJ area of the US. In 2005, the campaign saw the first of several direct tie-ins to new rule expansion books published by Wizards of the Coast, with the launch of a new story arc set in the Bright Lands desert that coincided with the publication of Sandstorm. UPDATE: Found it. Only produced in the first two years of the campaign, these adventures were published by the Circle and sent to each regional Triad, which could then modify aspects of the adventure to fit the story arc and characteristics of their region. Start your next road trip with this Greyhawk class C gas motorhome. Renee. While Dungeons & Dragons is a vaunted tabletop role-playing game that has gone on to inspire countless other digital and analog games, even it has inspirations from older media. Geoff: This is perhaps my favorite region in Greyhawk, the Grand Duchy of Geoff is the setting of Against the Giants: The Liberation of Geoff, and is one of the main regions in the Living Greyhawk campaign that was run by the RPGA. [Legendary Games] 5E Faerie Friday is here, with over 500 pages of fantastic fey fun! Players worked to free it from their overlords, and the Barrier Peaks are nearbythis is home to some of the most fun in all of Greyhawk. Greyhawk is a world that feels, at its heart, like the kind of world youd create with your friends. Full Masthead & Authors. #30 "Ghazel": Bright Desert. Bigbys Manual Transmission? The prince captured the capital, and it was up to the players to try and liberate the country from him. [5] Some of these house rules included: The various adventures themselves were loosely tied together and storylines were developed based on general successes or failures from previous adventures. I'm interested in Living Greyhawk adventures as well. However to promote an esprit de corps within each region, Living Greyhawk rules made it more costly in terms of Time Units for a character to participate in adventures outside of its "home region". Located near Lakewood Ranch you are only 20 minutes from the incredible Gulf Coast beaches! Description: Dolravna is a magnificent looking dragon that moves with elegance and a refined air about her. Adventures, campaign material, etc. The effect was to allow each character an unrestricted amount of play to reach 16th level and "retire" by the end of the campaign. From 2000-2005, Zeif was a Core region, unassigned to any real-world area. Tenser was played by Gygax son Ernie. The First Time I Ever Saw Your Face is the number one song, The Godfather and Cabaret are in theatres, and Gary Gygax and Dave Arneson are sitting down to play through Arnesons new tabletop wargame concept: the Barony of Blackmoor. The Living Greyhawk campaign was one of many "Living" campaigns. This classic convention tournament for 1st-level adventurers was updated and optimized for the 3rd edition Living Greyhawk campaign, making it a natural for new players getting back into D&D with the advent of the 3e rules. The stone is a Chaos Stone, one of the artifacts of the mages. When creating a character, the player had to choose a "home region" for it, which could be any one of the thirty regions linked to a real-world location. This interactivity was what inspired the word "Living" in the title of this type of shared campaign. NOW LIVE!! Detachable covers, much like the classic TSR era covers of old, are always an appreciated touch. There was also the problem of certain character classes and items that could unbalance the campaign by providing one character with too much power. When not being ruled by a mad archmage/demigod, Greyhawk is one of the more cosmopolitan cities in the world. However, many modules in the entire group were intended to form small narrative arcs. The year is 1972. (, Learn how and when to remove this template message, "RPGA Report: Evolution of Shared Worlds (Part 4: The 3rd Edition Era)", "RPGA Free Membership Announcement: RPGA Launches Gamemaster Program, Makes Membership Free", Wizards of the Coast's Official Living Greyhawk site, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Living_Greyhawk&oldid=1127957158, Articles with dead external links from August 2022, Articles needing additional references from April 2014, All articles needing additional references, Creative Commons Attribution-ShareAlike License 3.0, Start of campaign until 2003: South Africa. * Regional adventures can only be played within the borders of the corresponding real world Region, though players can travel from other Regions to play . No other world more fully captures the spirit of D&D. Because these regions did not belong to a real-world area, they could be played by players living anywhere in the real world. an Adventure Record (AR) for each adventure played by the character, which tracked accumulated gold pieces, experience points and Time Units spent, as well as access to magic items and spells, and any favours or curses gained during the adventure; a Master Item Logsheet (MIL), which described when each special or magical item had been bought or created by the character. DARK BLUE, GREYHAWK, FORGOTTEN REALMS, RAVENLOFT, DRAGON, CASTLES, . The Flanaess is home to 60 different political states which is far too many to dive into for one article. Because these regions did not belong to a real world area, they could be played by players living anywhere in the real world. We will not link individual products to this family. It lies in the Southeast of the Flanaess and is one of the largest empires found within the region. [1] However, in 2002, RPGA dropped its membership fee,[2] and the number of players who had dropped out of the campaign was more than made up for by new RPGA members, and interest in Living Greyhawk increased substantially. This included the Free City of Greyhawk, the Amedio Jungle and the Northern Wastes, among others. He also knew of some that involved the Plane of Shadow. Contains a reference to the. These adventures transpire during CY 591 - 598 of the Greyhawk calendar. Unfortunately this friend did not save the URL after he finished downloading all the adventures for the Highfolk region. Not coincidentally, 2004 is when World of Warcraft launched and . In October 2006, with the division of Perrenland responsibilities, Hawaii was moved back to Ratik shared it with the other places listed. So many of the ideals of the early developers (Gygax, Kuntz, and Arneson) are imprinted in the DNA of the world. The campaign setting and storyline were based on Gary Gygax 's World of Greyhawk setting, and used the Dungeons and Dragons Third Edition (later v3.5) rules. This page was last edited on 14 September 2011, at 13:51. These real-world locations were then given responsibility for developing the storylines and adventures for the campaign region. Head on up to the lands of the High Khanate and youll find great steppes and horse-riding nomads. Some adventures include some information on converting the adventure to Greyhawk like Princes of the Apocalypse going so far as to say up front, "Many long-time D&D players regard Oerth, the world of the Greyhawk campaign . What was revealed was a feudal theocratic pseudo-Persian society of unforgiving laws and harsh punishments, where the merciless and literal interpretation of statutes and decrees outweighed any considerations of justice or mercy. These adventures transpire during CY 591 - 598 of the Greyhawk calendar. In return, the real-world location was the only place where one could play adventures belonging to that region. From November 1, 2007, until the end of the campaign, adventures no longer cost any TUs (although "in-game" activities such as crafting magic items still had a TU cost). I have almost every single piece of the LG campaign. The following list is composed of adventures in Dungeon magazine that are set in, or connections to, the World of Greyhawk campaign setting. And in the development of this world you can see the overarching ideas of D&D. (, Wizards of the Coast's Official Living Greyhawk site, http://www.wizards.com/default.aspx=lg/region/regionsystem, https://web.archive.org/web/20090603045017/https://www.wizards.com/rpga/downloads/LGCS_597_v7-5.zip, https://greyhawkonline.com/greyhawkwiki/index.php?title=Living_Greyhawk&oldid=68682, Creative Commons Attribution-NonCommercial-ShareAlike, Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island, Vermont. Greyhawk is full of classic elements of D&D that have been around forever. These adventures are expressly set in the World of Greyhawk . D&D Gazetteer and Living Greyhawk Gazetteer Unfortunately, this shared world campaign began an era in which very few official publications were produced and released for general consumption. This, and a rule change that immediately prohibited crafters of magic items from selling items to other players, caused some protest from players. Inside you'll find descriptions of dozens of nations and scores of deities . #19 "By the Wayside": Bracken, a village on the northern edge of the Hool Marshes. I Googled the hell out of it and came up with squat. During that development phase, Gygax creates Castle Greyhawk, so that they have a setting in which to playtest the game. GHR Campaign Guide - Greyhawk Reborn - 5th Edition D&D Living Campaign In the 2000s, the Living Greyhawk campaign gathered so many people to play in the setting, and have a shared experience. Oerth has at least four continents: Telchuria/Hyperboria, Gonduria, maybe Aquaria or some other mystery continent that is yet to be revealed, and Oerik. Each region was overseen by its Triad (three volunteers who lived in the region), who reported to their respective Circle member. Four or five 1st-level characters may find the challenge of an APL 2 adventure difficult. Each character could expend only a certain number of TU points per play season. Volunteers were recruited to handle regional storylines, and regional play began in 2001. TUs could also be spent for out-of-adventure reasons such as crafting a magical item or being a member of an organization or a guild. Presumably, Iuz knows the Imperium of Mans interior decorator. gained the influence of the best of Gygaxian Greyhawk adventures. . There was also the problem of certain character classes and items that could unbalance the campaign by providing one character with too much power. However, if that player travelled to France or Benelux, the player could play Ekbir or Sunndi adventures respectively.[5]. https://greyhawkonline.com/greyhawkwiki/index.php?title=List_of_Greyhawk_adventures_in_Dungeon_Magazine&oldid=69378, Creative Commons Attribution-NonCommercial-ShareAlike, This page was last edited 14:33, 3 February 2023 by Greyhawk Wiki user. a Magic Item Creation sheet (MIC), which logged magic items created by the character, any campaign documentation or certificates earned during adventures, This page was last edited 07:40, 5 December 2022 by Greyhawk Wiki user. "The Mud Sorcerer's Tomb": See #138 (below). Due to play inactivity, the Circle moved Hawaii to Nyrond in February 2004, and declared Ratik to be a Core region. Note that for each given series or type of module, there was no real intent for the scenarios to form any sort of continuous "scene-by-scene" narrative (e.g., the series are not analogous to "adventure paths"). The thirty regions linked to real-world locations were in turn grouped into one of five metaregions. She chooses her words carefully to find the right ones to ensure her refined mystique. They go by the names Ansgar, Bryn, and Boots. Generally, Living Greyhawk modules were password-protected. New comments cannot be posted and votes cannot be cast. The incorporation of Greyhawk into the core rules and the creation of the Living Greyhawk campaign have, ironically, resulted in that few Greyhawk-specific products have been released by Wizards of the Coast since 2000. There are three branches of government, executive, legislative, and judicial, which Im sure Ive heard somewhere before. Greyhawk fame has travelled the planes and beyond to record the greatest conflicts of the D amp D multiverse The book contains new statistics on demons devils elf variants and more The hardcover book is slated to be 192 paged of lore and legends Did I Mention I Love You Tome 1 Estelle Maskame November 15th, 2019 - Eden 16 ans va passer l?t . Living Greyhawk Gazetteer details the races of Greyhawk, its history, its realms, its geography, its power groups, and its gods. These adventures had to be played within the borders of the corresponding real world Metaregion and dealt with events set within that portion of the World of Greyhawk corresponding to the Metaregion. However, any time the player used that character to play Ekbir adventures in France, it cost the Sunndi character double the number of Time Units, since the character was effectively playing out of region. A player sitting at a table in Manchester, England could play an Onnwal adventure, but could not play an adventure set in Ekbir or Sunndi, since those adventures could only be played in France and Benelux respectively. From there, he went on to make the city the most prosperous in the Flanaess, declaring it the Foundation of Civilization.. Living Greyhawk Adventures in the Dreadwood Hi All, For those that don't know, Living Greyhawk was something WoTC did in 3-3.5 Edition that was a massive campaign set in Greyhawk. DISCUSSING In the Shadow of the Spire - Session 33A: Down the Sewer Hole. Greyhawk also featured a gazetteer and has all kinds of crazy detailswhat are some of your favorite things about Oerth? [Greyhawk Adventures 01] - Saga of Old City Page 11 The book is wrote by Gary Gygax - (ebook by Undead) Free online books for you to read, For Pathfinder and the Greyhawk IP removed. 14717 Bowfin Ter is located in Sarasota-Bradenton, Florida. To enable the Circle to monitor this, at the conclusion of some adventures, the DM was required to submit the results to the Circle (campaign administrators), which then planned future plotlines based on these results. Tsr 02023 Greyhawk Adventures Hardcover Bookreader Item Preview . They collected their two cultist prisoners (replacing the manacles with knotted ropes firmly tied by Tor) and dragged them over to the hole in the back corner of the first floor. This provided a level of storyline that fell between the strictly local interests of regional adventures and the continent-wide story arcs of "core" adventures. Sign In; Cart . 3-4: The character is granted a temporary penalty to one of their . To enable the Circle to monitor this, at the conclusion of some adventures, the DM was required to submit the results to the Circle (campaign administrators), which then planned future plotlines based on these results. 8) (1989) Her novel The Eyes have It uses exactly the same cover artwork (a Keith Parkinson painting) as the first Endless Quest Crimson Crystal Adventures gamebook, Riddle of . Entdecke Greyhawk Adventures City of Greyhawk Set TSR AD&D 2. Each region was overseen by its Triad (three volunteers who lived in the region), who reported to their respective Circle member. In return, the campaign region became the "property" of its real-world "owner"only players who were physically in the real-world location could play the adventures of that location's campaign region. Exterior Storage. During the lifespan of the campaign, more than a thousand adventures were published, and these were played by tens of thousands of players[1] around the world. RPGA already knew from their experience with Living City that an adventure in a shared campaign had to be run the same way by every DM, to be equitable for all players. I guess well just go through the history and geography of Greyhawk then, and extrapolate ideals from all the cool stuff thats happened in the course of this iconic campaign settings storied history then. Alabama, Arkansas, Kentucky, Louisiana, Mississippi, Tennessee, Ontario, Manitoba, New Brunswick, Nova Scotia, Prince Edward Island, Newfoundland, and Labrador, Alberta, British Columbia, Northwest Territories, Nunavut, Saskatchewan, Yukon, Start of campaign until October 2006: Australia, New Zealand, Arizona, Hawaii (February 2004October 5, 2006), Southern California, Utah, Start of campaign until 2003: South Africa, Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e. I'm running a home campaign set in Living Geoff (part of Living Greyhawk). The Adventure Begins and Living Greyhawk Gazetter took it forward to 591 and rolled it back to being less evil and more classic. Module names in green indicate that a printed copy exists. For instance, nothing in the rules prevented a player living in France from making the character's home region Sunndi (belonging to Benelux) rather than Ekbir (belonging to France). The Kingdom of Nyrond (Living Greyhawk Website; 2008), np. Find many great new & used options and get the best deals for Greyhawk Adventures Advanced Dungeons & Dragons 2023 TSR at the best online prices at eBay! Fiction [] These adventures had to be played within the borders of the corresponding real world Metaregion and dealt with events set within that portion of the World of Greyhawk corresponding to the Metaregion. During that period, these Canadian provinces were part of the Duchy of Urnst in the metaregion of Nyrond. Tensers Floating Disk? Or living greyhawk specific? The location of this home is everything! Living Greyhawk Gazetteer : n/a : Living Greyhawk Journal #0: n/a : Living Greyhawk Journal #1: n/a : Living Greyhawk Journal #2: n/a : Living Greyhawk Journal #3: n/a : Living Greyhawk Journal #4: n/a : Living Greyhawk Journal #5 : 88648 : Map Folio I: 96569 : Map Folio II: 17927 : Map Folio 3-D : 10768 : DT1 : Dungeon Tiles: 95370 : DT2 . The heart of Greyhawk has always been in the Flanaess, the region of Oerik where youll find the Free City of Greyhawk. View Cart; Help; Pathfinder . After years of play, a specific character might accumulate dozens of ARs. Gygax is so entranced with the idea of exploring dungeons as a single character that he and Arneson begin work on what would eventually become the first edition of Dungeons and Dragons. Little, if anything, is known about this world. So lets just touch on a few of the more interesting ones. This physical certificate noted specific treasure, items, and experience gained by the participant character during play. Suggest the following to these groups to help increase their chances of success: 1. https://ghwiki.greyparticle.com/index.php?title=List_of_Greyhawk_adventures_in_Dungeon_Magazine&oldid=20950, "Wedding Bells": No specific location given, though dates from the, "Paladins of Greyhawk": Details holy warriors of, "Into the Fire": This is a prequel to issue 17's "Out of the Ashes. The campaign was overseen by the Circle, a group of six RPGA staff. Home to castles, legends, and characters whose names spelled backward reveal a hidden creator. I was hoping to get the adventures for another region but the person he got the URL from refuses to give me the address. Most regional adventures cost 1 TU to play (double if the character was visiting from another region), and most Core adventures cost 2 TUs. This region also included British Columbia, Alberta, Saskatchewan, Yukon, Northwest Territories and Nunavut until Zeif was assigned to them in 2006. "The Savage Frontier (DR 1358)" - Exploring and expanding the origins of The North, [OSE] Cult in the Empire of Decadence (release & review), Ignore/Block Essentials, Paid Registrations by. And its in these first play sessions that the world of Greyhawk begins to take its shape. Perrenland: Another of the lands named for one of Gygax friends. The scenarios were presented primarily at game conventions, though a few were intended to be played "at home" by RPGA members. The pantheon of Greyhawk (aka the default pantheon for the 3rd editionand the source of a number of deities in later editions) is worshipped fairly openly here. Blackmoor is run by His Luminous Preponderancy, Archbaron Bestmo. Now owned by the son of a locksmith, the key is stolen by cultists of Vecna who disguise themselves as priests of Boccob. These are not. Greyhawk Landing offers a vast number of amenities for everyone to enjoy . The campaign setting and storyline were based on Gary Gygax 's World of Greyhawk setting, and used the Dungeons and Dragons Third Edition (later v3.5) rules. All the PDF's for the adventures are there. Characters who participated in any Living Greyhawk scenario (except the Introductory series) earned an "AR", or Adventure Record. 780-490-2285 or Contact Us. And all your stuff is destroyed. The LG campaign differed from previous shared-world campaigns in one important respect: thirty of the regions from World of Greyhawk were linked to real-world areas;[9] volunteers from these real-world locations then assumed responsibility for the storyline and administration of that particular region. These adventures transpire during CY 591 - 598 of the Greyhawk calendar. Though the RPGA releases hundreds of free Living Greyhawk adventures, few people are allowed access to the entire selection. These adventures have tenuous connections to the World of Greyhawk. The responsibilities of the Circle included approval of all adventures that rewarded treasure, coordination of overall campaign and metaregional story arcs, approving story ideas for Core and metaregional adventures and editing same, producing campaign documentation and rules, ruling on reports of cheaters and unsportsmanlike conduct, and appointing and maintaining a Triad for each region. The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. *This happens a lot, in Greyhawk. With the exception of Living Greyhawk-related materials and a handful of module updates on the WotC website, the book was the first official Greyhawk material released since 2002. Players to try and liberate the country from him lots of & ;! Named for one article not surprising considering its original purposebut this summarizes that. 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