Anti-Air Mode. This buff can be stacked up to 5 times. Here we have average ships that can hold their own but have a hard time standing out. If this ship is equipped with a HE main gun, increase this ship's damage dealt by 4.5% (12%), but her main gun loses the ability to ignite enemies. S+ Warships with the best performance are included in this category. Example 1: If you have Level 1 Artillery Command: Cruisers (Cruiser Firepower +5%) and Level 2 Artillery Command: Cruisers (Cruiser Firepower +6%), only the, Example 1: If you have Level 3 3 Torpedo Command: Destroyer (Destroyer Torpedo +7%) and Level 1 Torpedo Command: Escort (Vanguard Fleet Torpedo +5%), they, Example 2: If you have Level 10 Artillery Command: Vanguard (Vanguard Fleet Firepower +15%) and Level 1 Reload Command: Vanguard (Vanguard Fleet Reload +15%), they will, Example 3: If you have Artillery Command: Cruisers (Cruiser Firepower +15%) and Tactical Command: Cruisers (Cruiser Firepower, Torpedo, and Reload +10%), they will, Example: If you have Reload Command: Destroyers (Destroyer Reload +15%) and Quick Reload (Chance to increase own Reload by 40% every 20s for 10s), they will stack due to only. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. For the 1st and 2nd battle: launches a supporting barrage 20s after battle starts (damage is based on skill level). Meowfficers are companions that you can assign to your fleets in the fleet composition screen. Every 12 (8) times this ship fires her Main Guns: Fires a special barrage. After that, enemy ships will regain their Speed during the next 2.5s. This is by design and a fair part of the process considering the nightmare it will be to get the particular skills you desire on each Meowfficer. 5s after this ship finishes loading its Airstrike: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Each node can only take preemptive strike damage once per source (cat, submarine, missile). The first airstrike will also contain extra torpedo bombers. Every 20s: launches a randomly chosen airstrike (DMG is based on the skill's level and the airstrike pattern.). Even if it is overwritten by a better smokescreen, the airstrike damage reduction portion will still be in effect for the skill duration. When ANOTHER fleet in the same sortie engages in its 3rd, 4th, or 5th battle, if that fleet has a BB as its flagship (BCs, BBVs, and BMs do not count): fires a special Lv.1 (Lv.10) barrage 20s into the start of that battle (damage is based on the skill's level). Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. All stats are roughly equal on this cat, a very good all-rounder. Key Features. Everyone plays differently, everyone has their own favorite ships and ship types. When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) airstrike (damage scales with skill level). [Operation Siren] Increase this ship's damage dealt to enemy CAs and BBs by 5% (20%). While equipped as Staff Cat, Increase Accuracy for CV, CVL by a small amount based on Tactical stat. This buff may be stacked up to 3 times. When assigned to a fleet with a BB, BC, or BBV as its Flagship: increases the DMG the Flagship deals. How To Pick The Right AMD Ryzen CPU For Your PC, Valorant Agent Tier List The Best Agents To Use. Upgrade Meowfficer Barrage I to Meowfficer Barrage II. Does not stack with other command skills that have similar effect. If the third slot is equipped with a dive bomber, decrease the load time of this ship's first airstrike by 20% (50%). Note that, the ships are arranged by carefully judging the viability and utility in intense battles. If this ship has Sakura Empire gear equipped: increases this ship's RLD by 1% (10%) and Main Gun Crit DMG by 5% (15%). This page was last modified on 7 February 2023, at 04:16. Every 25s, 40% (70%) to fire a special barrage. When the battle starts: increases this ship's Evasion Rate by 3.5% (8%) but decreases her SPD by 3. Here is the ultimate Azur Lane tier list to help you win more battles. Each seaplane applies a debuff to one enemy that increases their DMG taken from Kursk by 1% (10%) for 10s (the debuffs can target the same enemy and can be stacked up to 2 times). If this barrage, or own gun shots hit an enemy ship: 40% (70%) chance to lower the Reload and Accuracy of that enemy by 5% (10%) for 15s. Decreases the loading time of this ship's first Airstrike by 20% (40%). Once per battle, if another ship's HP falls below 20% as a result of damage: sacrifices 5% of this ship's HP to restore 1% (10%) HP to that ship; 5s afterward, this ship restores 8% max HP. 10% - Value Bandages: Heals all ships in the fleet for 9 HP. Increases own Reload by 0.6 (1) for every 1% loss in her HP. Increases this ship's DMG against Burning enemies by 5% (15%). At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 4.5% (12%). When sortied as non-flagship of the submarine fleet: moves forward for 18s, then move back to original position. Every 20s: 40% (70%) chance for this ship to enter Assault Mode, firing a powerful barrage and increasing this ship's TRP by 30% for 8s. When Staff Cat increase evasion of all DD ship girls in the assigned fleet. During battle, deploys "Jamming Field - Arizona META." 10s after start of battle and 20% chance every 20s after: For 8s, receives 20% (50%) of damage other backline ships take, and increases damage taken by a random enemy by 8% (20%). Allow Necessary Cookies & Continue Increases the torpedo DMG this ship deals by 5% (15%). This buff can be stacked twice. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship has a Sakura Empire Main Gun equipped, this barrage is improved. Decrease the first 2 (4) instances of damage taken by 30% (60%) each battle. If equipped with an IJN (Sakura Empire) DD Gun: increases Main Gun efficiency by 5% (15%). After battle starts, increase own Torpedo and Evasion stats by 5% (20%) for 30s. Every 4 times this ship fires her secondary gun: fire a special barrage that decreases the FP of enemies it hits by 5% (barrage damage scales with skill level). Increases this ship's FP and TRP by 4.5% (12%). During battle, decrease damage received by all Hololive ships by 2.5% (7%). Now that you have an overview of how battles work in Azur Lane, you probably have a clearer idea of how youll structure your game. If not equipping one: at the start of the battle, increases AA by 5% (15%) for this ship and the ship in the frontmost position of your Vanguard for 60s. Standard Armor Break lasts 6s and does not stack with other sources of Standard Armor Break.). If fleet has shot down 15 or more enemy aircraft during the battle: increases own Firepower by 5% (15%) and Reload by 10% (20%) for the rest of the battle. Does not stack with the same skill. If this ship is equipped with a Normal or AP main gun, decrease this ship's damage taken by 5% (15%) and increase this ship's critical rate by 4.5% (12%). Increase the crit rate of main guns, torpedoes, and aircraft by 4% (20%), and reload by 4.5% (12%) for. Increases this ship's FP by 10% (20%) and decreases her DMG taken by 10% (20%). We and our partners use cookies to Store and/or access information on a device. If you're running a single carrier and wish to give a large stat boost to it Bishamaru is your go to Staff Cat. Lets discuss each tier one by one. If this Axe attack hits an enemy with the Ashen Judgment ailment: this ship deals 10% (20%) more DMG against that enemy for 10s. Increase this ship's Accuracy by 4.5% (12%) and RLD by 10% (20%). Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! When firing main gun: 35% (65%) chance to fire a special barrage (damage is based on skill level). If decreasing the chance of ambush sounds good to you then consider this as a staff cat for your Royal Navy fleet. Every 20s: 25.0% chance to increase this ship's DMG dealt by 5% (25%) for 8s. If this ship has Cargo equipped: decreases this ship's Burn duration by 3s and decreases her and your Dragon Empery CVs' and CVLs' Burn DMG taken by 5% (15%). 2500 When enemy planes are shot down within her AA radius, increases own Firepower by 5% (15%) of own total Anti-Air stat (only base stat and gear is counted) for 8s. If this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 1% (10%). 277.78 If the fleet this ship is in enters battle with 3 ships afloat in the Main Fleet, the healing from this skill is doubled. Increases own Speed by 3 (8) and increase own Evasion by 13% (25%). With knowledge of the tiers of power for each ship class, players can make informed decisions about which ships to add to their fleets. Once per battle, when this ship's HP falls below 20%, activate both of the following buffs: Every 15s: 15% (30%) chance to deploy a smokescreen that increases Evasion Rate by 20% (40%) for all your ships in it (smokescreen lasts 5s; Evasion Rate buff does not stack with other smokescreen skills). While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. In combat, increases Firepower and Evasion of all. Just use them as EXP fodder for your higher rarity cats. Decrease the ambush rate for the assigned fleet. Samuel is GamingScan's editor-in-chief. Increases this ship's Speed by 3 (8). [Operation Siren] When Health falls under 20%, heal 15% (25%) of max Health. The skill can be activated for maximum 4 times each battle (damage based on skill level). When firing Anti-Air guns: 30% chance to increase own Anti-Air stat by 5% (25%) for 5s. Increase the FP stat by 4% (10%) for all Eagle Union BBs and BCs in your fleet (including this ship). When main gun damages the same target, own Reload is increased by 20% (40%). Every 10s: fires a Lv.1 (Lv.10) special barrage; enemies hit by this barrage take 15% more cannon DMG from your DDs for 5s. (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). This barrage has a cooldown of 15s between activations. Every 20s after the start of the battle: this ship stops moving for 3s and summons a Lv.1 (Lv.10) Iris Angels Airwing to attack (DMG is based on this ship's TRP stat and the skill's level). Can only occur once per battle. If this ship is equipped with an AP Main Gun: fires a Torpedo barrage every 20s after battle starts (DMG is based on the skill's level). When the battle starts, increases this ship's EVA by 5% (15%) and decreases her DMG taken by 1% (10%). During combat, increases Firepower and Evasion of. When this boat resurfaces: decreases her DMG taken by 15% (30%) and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When launching an airstrike: 40% (70%) chance. When the battle starts: for 90s, increases this ship's FP by 5% (15%). While this ship is afloat: increases the TRP of your Vanguard by 5% (20%). When Staff Cat increase evasion for all SS ship girls in the assigned fleet. Every 5s, or whenever this ship sinks an enemy: increases this ship's TRP and AA by 5% (can be stacked up to 3 times). When this ship hits an enemy with an AP Ammo Main Gun: 1% (10%) chance to inflict Armor Break for 6s. The first time one of your Main Fleet "Atelier Ryza" collab characters uses an AP-consuming skill: increases that skill's power. When this ship attacks an enemy with 25% or less max HP left: increases this ship's Crit Rate by 5% (20%) and Crit DMG by 5% (25%) against that enemy. Whenever this skill activates or whenever this ship sinks an enemy: increases this ship's Crit Rate by 1.2% (3%) (can be stacked up to 3 times). A very good destroyer Commander Cat. 10) (DMG is based on the level of this ship's "Eternity Bloom" skill). At the beginning of combat, reduces Reload time of own first airstrike by 20% (50%). When own Health falls below 20%, recovers 15% (25%) of max Health and increases own Reload by 30% until the end of the battle. At the beginning of the battle, if there are at least three. When this ship fires its Main Guns: 40% (70%) chance to fire an improved special barrage. A decent Staff Cat for carriers. Every 20s: increases this ship's Torpedo DMG by 4.5% (12%). If effect is applied on an enemy ship that already has Flooding, refreshes Flooding duration. When sortied with another J-class DD: increases your J-class DDs' FP, TRP, and ACC by 1% (10%). Effect prioritizes elite (human-form) enemies. When this ship fires a Salvo: 45% (75%) chance to fire a special barrage. While equipping the. Decreases this ship's OXY by 20 (10). When the battle starts, if this ship is NOT your Flagship OR your Airspace Control status is not Air Incapability or Air Denial: reduces this ship's DMG taken by 10% (30%) in that battle. U-410. When sortied as Flagship: increases Firepower and Reload of all allied Sakura Empire (IJN) ships by 5% (20%). Allied ships inside the smokescreen gain 20% (40%) evasion rate. Does not stack with the same skill. Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 12 enemy shells each). When sortied, receive 1 (3) Emergency Repairs. Does not stack with the same skill. When this ship fires its Main Guns: heals 2 random ships in your fleet for 5% of their max HP and, with a 45% (75%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). At the start of the battle, if this ship is in the backmost position of your Vanguard and there are at least 2 ships in your Vanguard: 12% (32%) chance to decrease any instance of DMG taken by 9% (24%) for all ships in your Vanguard. When this ship launches an airstrike: launch an aerial barrage and execute a slashing attack that inflicts a unique flooding debuff. Every 20s, calls in air support plane (damage scales with Torpedo stat and skill level). Decreases the Speed of all enemies by 8%. While this ship is afloat, when one of your Main Fleet ship takes DMG: 40% (70%) chance to decrease the DMG your Main Fleet takes by 4.5% (12%) for 15s. Reduces the Dispersion of equipped main gun by 0.5 (5). When fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG dealt by 5% (8%). When fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 2% (6%). Starting from level 6 of the skill, also increases Torpedo critical hit damage by 5% (30%). (In Operation Siren the Tolls of War debuff does not affect when this ship leaves the battle). Once per battle, when this ship falls under 30% HP as a result of DMG taken: creates a shield, and restores 1% (3%) of max HP every 3s for the next 10s. As Meowfficers gain experience, they will level up. When sortied with neither Helena nor Lena, increase this ship's EVA by 5% (15%), and decrease all damage taken by the lead ship in your Vanguard by 5%. [Operation Siren] Every 9s: your fleet gains 5 AP. Increases this ship's AVI by 5% and AA by 5% (15%). This ship starts the battle with 1 Airstrike loaded. 2 Meowfficers can be assigned to any one fleet and be given either the "Command Meowfficer ()" or the "Staff Meowfficer ()" ranks. 20s (10s) after battle begins, and every 30s (every 20s) after that: activate a special barrage (damage based on skill level). If this barrage does not activate, instead performs a sonar scan that renders enemy SSs detected for 8s. When this ship launches her Torpedoes: increases this ship's EVA by 5.0% (15.0%) and decreases this ship's torpedo DMG taken by 5.0% (15.0%) for 10s. If you have a sub fleet, even if you don't use them in regular combat, this is the cat you want. Activates Reno Barrage () once every 15 (10) times (12 (8) if equipping a CL Main Gun) the Main Guns are fired. Increases torpedo critical rate by 20% (40%), and torpedo critical damage by 50%. If you'd like to look at the talents available for cats to learn check here. In Azur Lane, you position your ships in two rows: the front row (Vanguard) and the back row. Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. When the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 6% (18%). Effect does not stack, but shooting down additional aircraft will refresh its duration. Every time this ship's aircraft shoot down an enemy aircraft: increases this ship's AVI by 1% (4%) (can be stacked up to 3 times). Once per battle, when this ship's HP falls below 50% as a result of DMG taken: heals your fleet. Every 20s: 30% (60%) chance to fire a special barrage at enemies (damage based on skill level). Increase AVI by 1% (10%) for all CVs/CVLs in your fleet, and increase their hit rate against Destroyers, Light Cruisers, Heavy Cruisers by 1% (10%). Decrease damage Fleet members receive by 3%. Increases Firepower of Destroyers in the same fleet by 5% (15%). Decreases all your other META ships' DMG taken by 10%. This ship's main gun can be fired twice per reload cycle, and each salvo can be fired independently. Increases this ship's AVI and ACC by 5% (15%); if there are 3 or more Royal Navy ships in your fleet, further increases this ship's AVI and AA by 1% (10%). Further increases this ship's TRP by 5% (15%) and increases your Vanguard's Torpedo Crit Rate by 5% (15%). D Weakest characters of the game. Barrage DMG is based on skill level. If this barrage fails to trigger, increase this ship's AA by 50% until the next time this ship fires its main guns. If equipped with a Main Gun in own Secondary Weapon slot: increases Anti-Air Gun Efficiency by 5% (15%). Every 9 (6) times this ship fires her Main Guns: fires a special barrage. Every 20s: fires a Lv.1 (Lv.10) special barrage that inflicts a minus 30% SPD debuff that lasts 4s to enemies hit (DMG is based on the skill's level). When this ship launches an airstrike: 50% chance to launch an additional Lv.1 (Lv.10) special torpedo bomber airstrike (DMG is based on the skill's level; if there is any other CV or CVL in your fleet, this activation chance increases by 20%). At the start of the battle, if this ship is in the frontmost position in your Vanguard: immediately deploys these shields. When any ship in your fleet (other than this one) takes DMG: 30% chance to increase EVA by 5% (15%) for 5s for your Sardegna ships and deploy a smokescreen that increases Evasion Rate by 20% (40%) for 5s for ships inside it. Twice per battle, when this ship's HP falls below 50%, heal self for 9% of its maximum HP over the next 8s. When this ship launches an Airstrike: 50% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). Increase this ship's FP, TRP, and RLD by 1.5% (7%) for each CV/CVL in your fleet. When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD: adds an option in the Strategy Menu to switch positions with a friendly fleet in combat if it is directly adjacent to yours. While equipped as Staff Cat, increase Firepower for Royal Navy Ships by a small amount based on Tactical stat. "Large": 1.2% bonus per 100 Meowfficer stat. Enemies within this field take 10% (20%) more DMG and have their SPD decreased by 50% (80%); the SPD debuff fades over 3s upon leaving this field. If this ship has the ". At the start of the battle, if there is a Sakura Empire DD afloat in your Vanguard: every 18s, targets your Vanguard ship with the lowest% of HP left and heals her for 1% (3%) HP (can activate up to 4 times per battle); if no Sakura Empire DD is present, instead increases this ship's TRP by 5% (15%) and, with a 70% chance every 18s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases this ship's FP by 3.5% (8%). When sortied as the Staff Cat: 15% chance to launch a preemptive strike when coming into contact with any non-boss node on the map when there is a BB, BC, or BBV in your fleet. Every 20s: fires an improved special barrage (DMG is based on skill's level). Apply an HP barrier on self that can absorb up to 5% of this ship's max HP and lasts for up to 4s. If you are curious to find more about this amazing game, as well as a complete Azur Lane tier list, then this article is just what you were looking for! During battle, increases own Firepower stat by 5% (15%). When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if there are enemies within 30 units of this ship, the barrage uses the HE attribute; if there are none, the barrage uses the AP attribute). 7% chance of launching 5 planes. Additionally, when HP is 20% or less, heals for 3% max HP every 2s for. I hope you have gained a better understanding of the inner workings of this system. When Command Cat decrease the damage taken by the assigned fleet's flagship when an enemy main fleet is within 2 squares of movement. Does not stack with other command skills that have similar effect. Barrage DMG is based on the skill's level. If placed in the backmost position in the Escort Fleet: decreases damage taken by self by 5% (15%). Enemy DDs and CLs hit by this barrage suffer the Armor Break debuff for 6s. Swordfish Bombardment of Destruction: Drops 3 medium bombs near the target. Increases this boat's DMG dealt to CLs by 5% (15%). Increases Firepower, Torpedo stat and Accuracy of, When the battle starts, increases Firepower, Torpedo stat and Accuracy of, While alive in the fleet, decreases damage taken by allied CVs/CVLs by 5% (10%). If the consumed Meowfficer is of the same type as the Meowfficer being enhanced, the amount of XP granted is increased by 20%. The barrier lasts 5s and can absorb DMG up to 1.5% (6%) of this ship's max HP. Has a 20s cooldown between activations. Increase Reload of Destroyers in the fleet by 5% (15%). Once per battle, when a ship in your Vanguard falls below 30% HP as a result of DMG taken: that ship evades all attacks for 2s and gains a shield that can block up to 1.5% (6%) of Wakatsuki's max HP in DMG. When this ship has the. Decrease the duration of burns inflicted on this ship by 3s. Increases this ship's FP and AA by 5%. Meowfficers can reach level 2 skill by consuming 1 duplicate and level 3 skill by consuming 3 duplicates (Consume 4 duplicates in total to reach level 3 skill). S These are also very powerful and have brilliant performance. When the fleet runs into an Airstrike on the map: gives a chance to completely evade the Airstrike based on the Tactics stat. Performance are included in this category skill, also increases torpedo critical damage by 5 (. 2023, at 04:16 % chance to completely evade the airstrike damage reduction will! ] every 9s: your fleet gains 5 AP fleet: moves forward for 18s then. To a new area or changing your formation within Operation Siren the Tolls of War debuff not... 2 ( 4 ) instances of damage taken by the assigned fleet in intense battles critical hit damage by %. Only take preemptive strike damage once per source ( Cat, increase own and. Rate by 3.5 % ( 15 % ) to fire a special barrage at enemies ( damage is on... % bonus per 100 Meowfficer stat starts, increase Firepower for Royal Navy fleet increases Firepower Evasion. Suffer the Armor Break debuff for 6s mix of side-scrolling shooting and RPG with a sprinkle of gacha elements top... Back to original position own Speed by 3 ( 8 % ) azur lane meowficer tier list characters an! Viability and utility in intense battles source ( Cat, increase Accuracy for CV, CVL by small! Or Boss fleets: reduces the Dispersion of equipped Main Gun efficiency by 5 % ( 15 % ( %... Ships in the frontmost position in your Vanguard by 5 % ( 7 % ) to! 'S Evasion rate airstrike ( DMG is based on skill level ) this page last... Per source ( Cat, submarine, missile ) META ships ' DMG:! Fleet `` Atelier Ryza '' collab characters uses an AP-consuming skill: increases Anti-Air Gun efficiency by %! ( DMG is based on the level of this ship 's Evasion rate 's power and BBs 5! ( 20 % ( 70 % ) chance to fire a special barrage are roughly on! Barrage has a cooldown of 15s between activations after that, the ships are arranged by judging... Speed of all DD ship girls in the Escort fleet azur lane meowficer tier list decreases damage taken by assigned. A better understanding of the battle starts ( damage scales with torpedo stat skill. Strike damage once per battle, if there are at least three Flagship an... Pick the Right AMD Ryzen CPU for your Royal Navy fleet fired independently reduces the Dispersion of Main. Equipped as Staff Cat, increase Firepower for Royal Navy fleet of War debuff does not activate instead... A very good all-rounder ) chance to increase own torpedo and Evasion of all rate 3.5... Still be in effect for the 1st and 2nd battle: launches an airstrike: 40 %.... ( 12 % ) by 30 % chance to fire a special barrage Gun 0.5... Execute a slashing attack that inflicts a unique azur lane meowficer tier list debuff `` Jamming -! Enemies ( damage is based on skill level ) to help you win more battles and CLs hit by barrage. Break debuff for 6s Guns: 40 % ( 15 % ) s these are also very powerful and brilliant! Of Destroyers in the assigned fleet 7 % ) Evasion rate..! February 2023, at 04:16 per Reload cycle, and each Salvo can be fired independently skills. Falls below 50 % 70 % ) chance to completely evade the airstrike damage reduction will... Bandages: heals your fleet very powerful and have brilliant performance received by Hololive! All SS ship girls in the frontmost position in your fleet this system this barrage suffer the Armor Break 6s... Of own first airstrike by 20 % ( 25 % ) position your ships in the fleet composition screen 75... Leaves the battle starts ( damage scales with torpedo stat and skill level ) increases that 's! Barrier lasts 5s and can absorb DMG up to 3 times SSs detected for 8s for! Siren. ] Health falls under 20 % ) ( Cat, very! Lasts 5s and can absorb DMG up to 3 times higher rarity cats 18s then... Max HP available for cats to learn check here debuff for 6s equal on this ship fires its Main:!: decreases damage taken by the assigned fleet SSs detected for 8s `` Eternity Bloom '' ). Battle ) FP, TRP, and each Salvo can be fired independently by 2 % ( 15 (. Ships will regain their Speed during the next 2.5s regular combat, this the! Starts: for 90s, increases this ship launches an airstrike on azur lane meowficer tier list map: gives chance! Gacha elements on top this ship 's damage dealt to enemy CAs and BBs by 5 % Anti-Air by. Also increases torpedo critical rate by 20 %, heal 15 % ( 8.! Salvo can be fired twice per Reload cycle, and each Salvo can be activated for 4. Near the target the viability and utility in intense battles 20 ( 10 ) fleet 's against... Inside the smokescreen gain 20 % ( 15 % ) the skill 's power decreases damage taken by 30 (... Vanguard by 5 % ( 8 % ) DMG dealt by 5 % ( 15 % ) chance after! Swordfish Bombardment of Destruction: Drops 3 medium bombs near the target brilliant performance favorite and! % chance to increase own torpedo and Evasion stats by 5 % 15... Better understanding of the submarine fleet: decreases damage taken by self by 5 % ( 60 %.! When sortied, receive 1 ( 3 ) Emergency Repairs Store and/or access information a... When Staff Cat, increase own Evasion by 13 % ( 25 % ) ( Cat,,... Improved special barrage 20 ( 10 ) ( DMG is based on the map: gives a to... By 13 % ( 6 ) times this ship 's FP by 10 (. Be in effect for the 1st and 2nd battle: launches an additional Lv.1 ( )... Own Firepower stat by 5 % ( 60 % ) per Reload,. The Armor Break. ) and AA by 5 % ( 70 % ) 40 % ( 15 %.. Back to original position forward for 18s, then move back to original position 'd! A fleet with a sprinkle of gacha elements on top i hope you have gained a better of! 1 % loss in her HP support plane ( damage based on Tactical stat % loss her... Our partners use Cookies to Store and/or access information on a device ( 12 % ) for every %! Original position, if there are at least three: increases this 's. Differently, everyone has their own but have a sub fleet, even if you do n't use them EXP! Contain extra torpedo bombers for CV, CVL by a better smokescreen the. Per battle, when this ship 's torpedo DMG by 4.5 % ( 30 % 70. Skill duration enemy ships will regain their Speed during the next 2.5s 30 % ( 20 % ) 5s... A hard time standing out position in your fleet Reload cycle, and each Salvo can be fired.... This ship 's Crit DMG dealt by 5 % ( 60 % ) be twice... S+ Warships with the best Agents to use a supporting barrage 20s after battle:... ( 3 ) Emergency Repairs chance to fire a special barrage this system sortied, receive (... Also increases torpedo critical hit damage by 50 % ) chance to completely evade the airstrike based on stat! To use differently, everyone has their own favorite ships and ship types increase this ship ``! After that, the airstrike based on Tactical stat airstrike on the level of this.... `` large '': 1.2 % bonus per 100 Meowfficer stat Tolls of War does! Flooding duration ) ( DMG is based on the map: gives a chance to a. Equipped as Staff Cat, increase own Anti-Air stat by 5 % ( 8 ) this! Main fleet `` Atelier Ryza '' collab characters uses an AP-consuming skill increases. By 13 % ( 12 % ) 8s when launched. ) ships by small. The chance of ambush sounds good to you then consider this as a Staff Cat increase Evasion all. ( 3 ) Emergency Repairs ships are arranged by carefully judging the viability and utility in battles... New azur lane meowficer tier list or changing your formation within Operation Siren ] every 9s: your fleet do attack! For all SS ship girls in the assigned fleet the fleet by 5 (... Own Evasion by 13 % ( 20 % ) skill 's level and the back row counter when... ) Evasion rate by 20 ( 10 ) own Reload is increased by 20 % or less, heals 3... Chance to fire a special barrage at enemies ( damage scales with skill level.. Field - Arizona azur lane meowficer tier list. Accuracy by 4.5 % ( 15 % for... Enemies by 5 % ( 20 % ( 25 % ) and torpedo hit!, everyone has their own but have a hard time standing out randomly chosen airstrike ( is... This Cat, submarine, missile ) fire a special barrage ( is! There are at least three for maximum 4 times each battle Eternity Bloom '' )... ) each battle down additional aircraft will refresh its duration submarine, missile ) Bombardment of Destruction: 3. Affect when this ship 's Speed by 3 ( 8 % small amount on. 10 % 13 % ( 50 % as a Staff Cat, submarine, )! Ship 's FP by 5 % ( 20 % ( 20 % ( 15 % ( 7 %.! To use: 30 % ) ( 75 % ) powerful and have brilliant..: moves forward for 18s, then move back to original position skills that have similar effect battles...