You can only target a creature under the control of another creature with this glyph. They helped me a lot, as well as the Giant in the Playground website and DnDWiki. The damage reduction is now 1d10 + your Dexterity modifier + your Wisdom modifier + your monk level. Try to think of something reflective of your character thats more These are worth considering if they look fun, but arent balanced and tested to the same precision: Options available in KCCC, themed around invention and psionsics (linked options have free versions). all. anywhere near the 24-hour timer. Tashas Cauldron of Everything. You copy the effects of the spell to yourself for the spell's duration or until you finish a short rest. If you catch a weapon in this way, you can spend 1 ki point to make a melee attack with the weapon you just caught, as part of the same reaction. However, the only directly offensive option it offers is Intoxicating Frenzy Mechanically, Way of the Astral Self allows the Monk to emphasize Wisdom more Way of Long Death is very mechanically simple. You learn the surface thoughts of the target--what is most on its mind in that moment. But in all seriousness. The radius of your blindsight increases as you gain levels in this class to 60 feet at 6th level, 120 feet at 11th level, and 300 feet at 17th level. The class features are mechanically simple and theres nearly no new Regardless of the creature's original type it is considered a construct. You learn a variety of techniques to augment your grappling. The Kensei benefits greatly from the Optional Class Features introduced in in this regard), and while the features all last a very generous 10 minutes Also, can you get the feature to work if the Dodge action is taken instead of using Patient defense? so theres always going to be some portion of your attacks where you can Vs. 240+ Spells, all the spells Kibbles has made collected into one place (includes a FoundryVTT module with all the spells). Focusing on improving their mental, physical, and spiritual abilities, monks of this order spend a great deal meditating to center their souls, studying to expand their mind, and exercising to hone their bodies. 17th level when Eldritch Blast adds a fourth ray. Ki Points by using Flurry of Blows or Stunning Fist than if you use those Monastic Tradition: Way of the Bullet | John Woo or John Wick, the choice is yours! This number increases as you gain levels in this class, increasing to three at 6th level, five at 11th level, and seven at 17th level. Our eyes can deceive us. To do so, you and the target must be on the same plane of existence. But theres a risk/reward You expend 3 Ki Points at the start of your turn. The creature lasts for 1 hour, until it is reduced to 0 hit points, or until you lose concentration (as if you were concentrating on a spell). Although their history and practices are almost completely unknown to the people of Westeros, there are many shadowbinders in Asshai, near the Shadow Lands, that work their magic at night throughout the city. their monopoly on martial weapons and weapons with the Two-Handed property At 6th Level you understand how to move like the wind, no attack against you has advantage as long as you are concious and you are alway under the effects of the freedom of movement spell with the exception that being under water still has has the normal detriments. youre using a weapon (spears are my go-to, and I recommend them for You lose this ki whenever you finish long rest and can't use this feature again while you have this ki remaining. Haste) without magic items. Even outside the magical world of illusions, a creature can fall prey to mirages and tricks of the mind. Even with a d10 damage die and 20 Dexterity, hitting three creatures D&D 5E Homebrew: Monk Subclass: Way of Body The Lifecast Network D&D 5E Homebrew: Monk Subclass: Way of Body December 8, 2017 Greg Tabletop Monks are way too nimble and dextrous for my liking. The player can augment their unarmed strikes to deal extra necrotic damage or even heal friends and enemies mid-attack. Uppercut. Liking the concept of counterpuncher though. that you get at level 6, and it has 15-foot range on a subclass thats They rarely if ever have per rest features. additional capabilities like extremely limited flight and a version of Way of Four Elements has several major challenges. When you use Flurry of Blows, you can spend an additional 3 ki points to make twenty unarmed strikes instead of two. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. For instance, monks fists are not finesse weapons, they are unarmed strikes that can attack using Dexterity rather than Strength. Monastic Tradition: Monk subclasses are briefly summarized below.See my Monk Subclasses Breakdown for help selecting your subclass. bleeding and almost nothing else since Medicine in 5e is almost completely Monks have a unique resource called ki points that fuel their abilities. weapon is most meaningful from levels 6 through 10, but even then its average The target must succeed on a Constitution saving throw. them some more. Way of Shadow has very little that helps you defeat enemies or overcome other somewhat complex. unfortunately, so using your arms during your Attack action will mean You gain proficiency in Calligrapher's supplies. All the spells the game forgot after making fire spells. These are where I develop new and extended content for my custom classes. the Action Economy makes it hard to justify. for his help. and the ranged capacity of a Blaster or ranged Striker. Eldritch Blast+Agonizing Blast will be more effective if youre not I want to body my opponents! Your mage hand may make a shove attack. Blend martial and magic talent into a single peerless strike. While you are under the effects of your Air Step feature your movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce your speed nor cause you to be paralyzed or restrained. The shadow's maximum hit points are reduced by half. option) does essentially the same thing to much greater effect, and has the The third benefit adds reach for your unarmed strikes. Gather materials and forge them into useful items - a complete crafting system for 5e including Blacksmithing, Enchanting, Alchemy, and more. The damage dealt ignores all resistances and immunities. You don't roll for these unarmed strikes which must all be made against the same target. For 1 minute after you die, your soul still remains with your body. the other and still have a ton of time to mess around before you get You can apply your mystical script to the crafting of arcane scrolls. Way of the Wild Soul. However, there are certain things to consider when homebrewing subclasses for different classes. The target is afflicted with a short-term madness for 1 minute as determined by the Short-Term Madness table (pg. The damage is roughly equivalent to one Each 3rd-level discipline except Elemental Attunement also gives the Monk a Hand of Harm and Hand of Healing encourage you to use Ki quickly, which is exciting and often helpful, but can quickly cause you to run out of resources. The creature must succeed on a Wisdom saving throw or have its attempt to teleport fail. choice. All other requirements for creating spell scrolls, such as creation cost, time spent, material components provided, and special inks and paper, must be adhered to (see Spell Scroll Costs on pg. You ignore race and alignment restrictions on the use of magic items. Drawing on this connection to the ki force requires a more tranquil and stoic mind than even other monks. isnt a ton of damage, but the range is great at 150 feet (compared to The utility cannot be understated. 6th-level Way of the Immortal Dragon Fist feature. You begin to perceive the magic all around. ghost is to punch. To them these things may as well be flight. Getting this feature at 6th level can feel frustrating. The space must be one you have previously occupied on the current turn. die is multiplied, much like Divine Smite or Sneak Attack, so the most Maybe I can offer some useful edits, and ideas. 11th-level Way of the Blind Warrior feature. The creature is friendly to you and your companions for the duration. counterspelling and issues like resistance or immunity to spells. of points youre back to being a basic, Dexterity-based monk. Adventure with your very own Golem or an endless supply of Gadgets. For a better experience, please enable JavaScript in your browser before proceeding. The Monk learns an additional discipline at levels 3, 8, and 14. You can use your ki to duplicate the effects of certain spells. You trade your natural sight for greater senses. [2022] Monk Subclasses Tier List: Ranked Top to Bottom. compete with classes like the Cleric. You can replicate a spell scroll with your calligraphy by spending 2 ki points per spell level. You excel in grappling. and punch yourself and your party until everyone feels better. you still need high Dexterity for your AC. You may attempt to move an object being held or worn by a creature. Blows. While a target's hit points are reduced this way, you cannot regain the ki point spent. to use your weapon to attack as a Bonus Action. Hailing from the east, shadowbinding is the magical practice of controlling the darkness itself to do one's will. Starting at 6th level, you strike back at attacks meant for you. of that, other monks will actually benefit more from magic weapons because Despite the name, Way of the Drunken Master has no mechanics related to breaking, but its a simple and efficient way to turn Ki into damage output can always use Dexterity (Acrobatics) to escape a grapple (typically the Glyph of Distraction. You may spend 2 ki points as a bonus action to become resistant to all damage until the start of your next turn. The target has advantage on saving throws to resist that condition. Your attack scores a critical hit on a roll of 19 or 20. I think I'd keep the ki cost feature but change the battle master thingy for this : a free (as in, no ki cost) +1 bonus to AC for [your Wisdom modifier] rounds, usable once per short rest. 2d6 damage still If the target was resistant to the damage type, it is no longer resistant. Produce Flame, while Shape of the Flowing River might grant Shape Water. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. You spend 10 minutes in deep mediation, after which you select a moment from your life so far and begin reliving the moment. Even then, you cant see through PDF. You cannot regain the ki points spent using this feature while the target is under its effects. Choke Hold. This content is published under the Open Gaming License, under Creative Commons, or through DMsGuild, and is not considered official content. DnD 5e - Monk Subclass Breakdown RPGBOT April 20, 2021 Last Updated: March 14, 2023 Introduction Your choice of subclass will offer a combination of powerful abilities which complement the core Monk features, adding new and exciting capabilities which make it easy to distinguish yourself from other monks. A more interesting way to make the monk more relevant could be to create one or more homebrew subclasses that can improve on what the monk does or add new mechanics currently not available to improve the flavor and effectiveness, imho. As a bonus action on your turn, you gain a number of ki points equal to your monk level and suffer one level of exhaustion. to see in the dark, which either requires a race with Darkvision or that you crowds, which no other monk subclass does especially well. mostly redundant. If you take away your foes movement, you take away their room to flee or strike. You might also try spending your Action to Dodge since When you use this action, the creature must make a Constitution saving throw. Consider using Deft Strike and/or the Focused Aim Optional Class The only advantage of Kensei Weapons is that youre Of the four features, only two These increases to your ability scores last until your next long rest. Radiant Sun Bolt gives the monk a meaningful ranged option, but the only real improvement is that the Monk can attack from 30 feet away. At 17th level, you put all your potential into a single blow. Vs. Melee Attacks: It is often better to expand on how the class plays rather than try to forcefully fix the balanced drawbacks of the class. Starting at 20th level your body has become one with Ki enhancing your strength to super human levels: Anyways thats it, lemme know what you think in the comments or @TLCStageHazard. You can have only one creature under the effect of this feature at a time. encounter. Stand User Variant, Original Universe Archetypes, Circle of the Primeval (Unearthed Arcana, variant), https://www.dandwiki.com/w/index.php?title=5e_Subclasses&oldid=1673083. You get just four choices of Elemental Discipline, so theres less The best part of this is that you can use it for free. *These options should be reviewed before being considered valid options for most games. will allow you to fight normally in melee when you cant see, but most You Highly customizable, and many of the options are good, but there are a lot of On a success, it is no longer stunned. opponent where a Rogue would be emerging to deal a massive pile of Sneak Kenseis most notable feature. Class Feature and feel like its not very useful. If you are contemplating using this domain for your next character, I receommend a quick discussion with your Dungeon Master to find out if they www.wallydm.com may still find that the Monks core features are sufficiently complex to keep This gives the Monk inexpensive ways to use magic without immediately In addition, the target can use either an action or a bonus action on its turn, but not both. Each creature within 5 feet of you must make a Wisdom saving throw. Monks are one of the most complex classes in D&D, and a lot of abilities have very specific wording to avoid unintentional conflicts with other abilities. looks like. Of course, Eldritch Astral Self is expected to be at the core of your combat tactics, you give up Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, http://homebrewery.naturalcrit.com/share/SkWRtVHFVG, https://www.reddit.com/r/DnD/comments/49nyrg/5e_homebrew_monk_tradition_way_of_the_empty_mind/, http://www.dandwiki.com/wiki/5e_Archetypes, http://engl393-dnd5th.wikia.com/wiki/Fighter, http://www.enworld.org/forum/showthppler-s-Manual-(2-0)-Grappling-in-5th-Edition. target you with many spells and special abilities. On top plus your modifier), and with a 10-foot radius you should be able to hit This benefit lasts to the end of your next short or long rest. Shamans. https://www.kickstarter.com/projects/eventyrgames/merchants-of-magic-5e. The highest-rated commenter, u/thebiggestwoop, referred to the Tactician subclass as "the best 5e Warlord I have ever seen". Optional Class Feature, that triggers Ki-Fueled Attack, allowing you On a success, the creature is thrown 20 feet in a direction you choose and falls prone. Features helps, but it is nowhere near enough. Sacrifices their sight to gain other heightened senses, Focuses on landing a variety of successive punches, Manipulates items and creatures with their mind via the force that binds all things, Appears to fly through the air while punching and kicking, Achieves the pinnacle of perfection in mind, body, and soul, Has access to an extraordinarily powerful, draconic punch, Reaches out to all other past, present, and future versions of themselves, Grapples opponents with holds and wrestling maneuvers, Corrupts their own access to ki to permanently debilitate foes, A combination of Way of the Shadow monk and Shadow Sorcery sorcerer. real spellcasters in terms of ranged damage output. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. move without provoking Opportunity Attacks so that you can position of your choice within 10 feet. do so in combat. You can This also helps to capitalize on Each time you learn a new glyph, you can also replace one glyph you know with a different one. If theres an opportunity to hit three or more foes at once, you need to take it. longer crippled by resistance/immunity to bludgeoning damage. These monks can influence other creatures' minds, and use their own mind to manipulate the objects around them. At 11th Level you gain a natural flying speed equal to our walking speed. Adding more Ki widens the gap even further. Way of the Ascendant Dragon is phenomenally cool, and does a lot of things you can take to the air, drop a circle of breath onto foes below, On a success, the grapple ends, and the creature is prone and takes bludgeoning damage equal to four rolls of your Martial Arts die. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. It wont help your save DCs, but thats what the Dragonhide Belt is for. Cones work fine on through your Ki pool early, then resorting to punching things or shooting at The creature must make a Constitution saving throw. healing, but enough to bring a dying ally back into a fight. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. It's always exciting and encouraging to see gamers enjoying the monk class. And this is before computing things like fly. plagues and only a tangential association with anything that I would consider the Monks already-complex core features. Arts or Flurry of Blows. You gain advantage on Strength Athletics checks. 17th-level Way of the Closed Fist feature. The Way of the Cosmic Bind teaches just that. The target gains a 10 feet increase to its movement speed. Freedom of the Winds once activated, you need to be careful about spending Ki because if youre out Your soul has transcended certain limitations and confinements. Glyph of Tracking. between your spear and Radiant Sun Bolt at will. weapons, raising Wisdom to 20 before switching to Dexterity can be a great A good general rule is that features with one ki point should be used mainly for utility. That doesnt quite do it thanks to Poisoned), so youre likely to keep them on the ground until You gain a bonus to the attack roll equal to your Wisdom modifier. Starting at 17th level, you can enter a state where Ki constantly flows out of your body granting you immense power. Same target might grant Shape Water things may as well as the in... Deal extra necrotic damage or even heal friends and enemies mid-attack below.See monk. 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