Jump and approach your target with alarming speed. Dual Blades photon art. Number of hits in the PA depends upon the charge level, 1 for uncharged, 3 for first level, and 4 for second level. DB Snatch damages enemies you pass through while gliding with dualblades weapon action. Execute a high-speed chasing attack. Lastly you can block if you miss but can't if your in the middle of throwing the target. However, most existing classes uses only one type of dodge action, so there are a few advantages other than being able to reuse it in subclasses. Shoot an explosive arrow from your bow while leaping backwards, avoiding damage. Bullet bow photon art. Wielding three types of weapons, the Phantom (Ph) is a unique Scion Class that helps supports allies by inflicting foes with Jellen. From this, you can execute a striking kick that drops to the ground. Arks-Visiphone JP Wiki Phantasy Star Fleet Discord PSO2 Potency Analysis. Rifle photon art. Move Arts: Perform spiraling slashes while in motion. Using the Katana, the Phantom will almost always be up close and personal with the enemy, dancing through and around them with a macabre waltz of bladed death.The Phantom Katana's PA's deal high damage and have brief periods of invincibility, allowing the Phantom to always keep the pressure on enemies via skills like Quick Cut. The player slides forward and shoots at the same time ending with a smallareaof effect kick. Fire an arrow that penetrates through enemies. Move while firing Energy Bullets. Phantom Markers Accumulate on the enemy for every attack you perform. Leap toward your enemy with your double saber then crash back down with a devastating shock wave. Twin Machinegun photon art. aside from phantom skills. The projectile is fired off like a bit tracking bullet. An issue with launchers PAs being so explosive is that it can be hard to get the weak points sometimes. Generates a small field that inflicts damage over time and lasts approximately 10 seconds. Using Shift PA's the Phantom class is able to decide which is best suited for the situation. Rifle photon art. Grab a target at range, raise it in the air, then smash it into the ground. Launch the target with an uppercut, then unleash a relentless flurry of punches. Has a vacuum effect on cast. This is more of a convenience. Draw Back, then thrust in for a powerful strike. Pierce a target with your blade, allowing you to throw it in any direction. Main Class Only. Converts the total value of the Dexterity support level of the equipped mag into Melee, Ranged, and Technique. The cooldown starts after activation. Two large Edge blades pursue the enemy. Activating a Photon Art at this moment will instead activate a Shift PA. Allows you to extend invincibility duration of all dodge actions except for Blind Escape. Press the Dodge key to do a fast step that has invincibility. If general damage increase isnt your thing I would get this instead. Movement speed can be further increased with Sprint Tech Charge skill. Gives you an active ability that jumps up. Cannot be equipped by Gunner. Double Saber photon art. Twin Machinegun photon art. Increases your damage if you are using a stance, up to 10% at level 20. Main Class Only. Certain rings require other materials (effort rings need you to get stickers and material from Heaven and Hell Extreme Quest), but a majority are crafted from gathered materials. Perform repeated spinning kicks while tossing the enemy skyward. It requires you to have two classes at 75+, and unlocks the ability to become a Phantom on any character. Knuckle photon art. Main Class Only. Useful if you are a talis main because you wont have to throw as many talis out. Fires a special bullet that bursts into the air several times upon impact. In addition, these Client Orders unlock Titles that are used to unlock the Level Cap, meaning the player only has to complete the Client Orders once per account to open the Hero Level Caps on all characters. Launcher photon art. There is a gauge at the center of your subpallete, and once it fills you can activate Phantom Time and become the storm that is approaching! After cutting the enemy, follow up with a flurry of slashes. After consuming your entire Gear Gauge, unleash a blast that exceeds limits. There is a fixed value for each attack when accumulating markers. Phantom Photon Arts do not require a Photon Art Disc to learn, and do not need to be leveled. The Katana's relentless attacks and quick movements are ideal for accumulating Phantom Markers on a single target. Set a special cartridge in your Launcher to shoot out a continuous stream of fire. Its something that is nice to have. Like Hero, it cannot take a subclass, but it can be used as a subclass. Knuckle photon art. Rod Action causes the user to fire a bullet of Photon energy from their Rod, inflicting damage to the first target it hits. ), this combo will be better than the Rod striking combo. Phantom Marker's detonation deals Melee Damage, which will take the 145% portion of this skill. Launches enemies into the air if possible. Dive into the fray with both guns. Release to detonate. Although Phantom Focus is not displayed on other weapons, the skill can still be activated to receive the effects. When charged, the user executes a wide-reaching slash that detonates Markers on any target it strikes. This skill adds a chance to inflict Jellen on your attacks with Phantom Weapons. . Try to keep this up whenver you can - Free damage! You can hold 2 charges of Phantom Time. Jet Boots Photon Art. If possible, you want to affix Phrase Decay onto your Phantom weapons - It gives an extra 5% damage if Jellen is applied to it. Mid-air spinning attack ending with a ground slam. [3] Cada entrega en la lista va acompaada de un breve ensayo escrito por un crtico de videojuegos, con algunas . Holding the Photon Arts buttons until the end of the attack will cause you to instantly switch to the next Talis on your Weapon Palette. Rod Action causes the user to fire a bullet of Photon energy from their Rod, inflicting damage to the first target it hits. Launches cluster bomb into the air that blankets the whole area in shells. Forcefully throws the lance into the ground, attacking targets from below. Unleash an ultimate attack by focusing your mental energies to instill an arrow with supreme piercing power. A Photon Blast, commonly abbreviated PB, is a recurring element in the Phantasy Star series. When learned, Phantom Focus is enabled. Leap into the air, perform a low horizontal slash, and pierce an enemy with several large blades from above. Main Class Only. Shadow The Hedgehog, for being the original Phantom edgelord. Effective range is spherical of about 2 radial sidesteps. and our Active PP Recovery effects are also applied. Perform a handstand and then a powerful spin kick, hitting all enemies around you. Create a shockwave that halts movement in the immediate area by drawing your sword at high speed. Can be used for normal attacks and cancelling some PAs. Converts the DEX of an equipped Mag to Melee Power, Ranged Power, and Technique Power. Leap into the air with a spinning volley of photon blades, launching any enemy in your way. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. A blinding tornado of blades renders your target asunder. Unlike other classes, Phantom does not provide base stat bonuses when reaching Lv.75. Flies towards the enemy in a spinning roll and fires a short burst of bullets point-blank. Twin Dagger photon art. Grabs a target, swinging it in a wide angle to damage surrounding enemies. Pierces targets. Extends the amount of time talis stay floating. Uncharged variation gives Super Armor up to 6~7 seconds after the attack is performed, regardless of whether or not it makes contact with a target. A portion of that will go into your ring. Does not allow you detonate markers during this. Decreases the startup of your A.I.S. Does not apply to Nabarta, Zero Nabarta, and Fused Techniques. Main Class Only. Marker accumulation values for level 1 is 20 and for level 2 is 100. Main Class Only. When equipped with a Phantom weapon, for a limited time, become invulnerable and your movement speed increases when charging a Technique. Charged PA releases a powerful swing with a dash distance approximated to one Step. If you want to add a higher level Skill Ring to the unit, the Skill Ring must be enhanced beforehand. This one is amazing. Regardless of PA level or number of charges absorbed, grants +20% to Sword damage. However, Innate Photon Arts and Techniques installed onto other types of weapons may still be used. Launcher photon art. Charge to increase altitude. A big chunk of Rangers skills increase damage to only weak points. Using the Gunslash's special traits, slash while shooting to create a devastating absolute-kill attack. Gunslash photon art. Releasing the Photon Arts button causes the player to drop to the ground while slashing. Holding the Photon Arts button until the end of this PA will cause you to instantly switch to the next Talis on your Weapon Palette. Double Saber photon art. If you recover in the air, Twin Daggers Focus will be maintained. Lets you activate gear release by just holding guard when you are at max gear. The Phantom uses the Katana, Assault Rifle, and Rod weapons. When charged, the user executes a wide-reaching slash that detonates Markers on any target it strikes. 127K views 2 years ago PSO2 Class Basics Everything you need to know about before jumping into Phantasy Star Online 2's second Scion Class, the Phantom. The second stage is indicated by a bright purple Marker. This class utilizes three weapon types: Assault Rifles, Katanas, and Rods. Usually, it would be with a Fighter, Hunter, or Braver subclass. Main Class Only. Knuckle photon art. Wired Lance photon art. Dual Blades photon art. Allows all weapon types (excluding Jet Boots) to have a double jump. A jumping attack that launches targets for mid-air attacks. From this, you can execute a powerful frontal kick. Shoot an arrow that will absorb extra damage and explode. Boosts the increment by which your Marker Accumulation increases when you attack an enemy during Phantom Time. While using a Katana, using the Weapon Action at a specific time will change its behavior. Reduce damage taken when at 50% or lower HP and nullify status ailments. A nice insurance policy in case you get hit by a stray attack. A combination of offense and mobility. The formula for the conversion is "Max PP x Conversion Rate". When used to activate Phantom Time Finish, the user will float menacingly as pillars of energy piece all enemies in front of them, finishing off with an eerie flourish of the Rod and a massive energy blast from above. These . Applying a charged Weapon Action to an enemy with marker level 1 (blue) or higher will detonate the marker and deal damage. Twin Dagger photon art. At level 20 the cooldown is 5 seconds. Gunslash photon art. Deliver a slash twice, then attack as if dancing while keeping your distance. Technic Attack (Rods Only) Activating a Technic causes an additional slash attack to occur. Double Saber photon art. It's recommended you build a Rod-based Phantom, although Rifle and Katana Phantom builds can do just fine too, with practice! Tn cng cng nhiu, Marker cng hin r, ban u l mu xanh v sau khi Marker t nh im, chng s chuyn sang mu tm. When charged, the user executes a rapid heavy slash with the Katana, detonating Markers on any target it comes into contact with. The second stage is indicated by a bright purple Marker. Currently, there are fifteen differant photon blasts available to the five Phantom Beasts. Main Class Only. Hold the Photon Arts button to initiate a charging stage, costing an additional 30 PP. The count up ring increases the number of hits each hit counts as. For sword, it decreases the decay rate. The next time you use a normal attack, step attack, PA, or technique, you'll shoot tracking lasers at the enemy as well. For example, the C Strike rings are popular. Can be controlled while in use by using the directional keys/analog stick. Punch the ground causing a shockwave. Concentrates fire into a single point. Two Edge blades come forth during the final portion. Note that activating the finish without the aforementioned weapons will only end Phantom Time. Left Rings can also add +1 to an available stat to upgrade alongside the Enhancement Level. Useful, but not game changing. Air Reversal is also applicable for this skill. Blast radius can damage nearby targets. Recovers 30 PP at marker level 1 and 50 PP at marker level 2. Works well with the Vinto Gigue -> Technique -> Vinto Gigue loop. The Phantom Marker is very different as it behaves like a manual version of Volkraptor (Hunter), Chain Trigger (Gunner), and Banishing Arrow (Braver). Charged Techniques gain the effect of a Perfect Attack. With this you don't have to deal with pesky hitboxes anymore where you accidentally hit something else besides a tiny weak point. Sword photon art. The timing of the effect starts when you hit the ground the moment it happens. Default Skill. Holding the Photon Arts button causes the player to ascend and slash repeatedly, consuming an additional 10 PP to initiate the follow-up, then costing an extra 5 PP per second while slashing. This skill is common to all classes and can be learned at level 10 or higher, This skill is common to all classes and can be learned at level 30 or higher. It sounds like a bad thing, but regular mirage step is too long for most content. Your Mag's dex stats are distributed evenly to all three stats (Melee, Ranged, Tech) - This means you should ideally have a 200 point DEX mag. Katana - Marker Level 1: 720%, Marker Level 2: 4300%, Rifle - Marker Level 1: 660%, Marker Level 2: 3300%, Rod - Marker Level 1: 840%, Marker Level 2: 3960%. Can be charged one level. There are two ring slots, one for L rings and one for R rings. Many of the Phantom's Rifle PA's allow for quick fluid movement, evading incoming damage while keeping on the offensive. Bullet bow photon art. Techniques do not accumulate unless the skill "Ambivalence" is learned for the Rod. Twin Dagger photon art. Partizan photon art. Executes a point-blank attack after charging a target. Phantom is a new class released as part of the Episode 6 update! Detonating it recovers you 30 PP, inflicting average damage. Muster your body as if drawing a bow, launching slashes towards he target. It makes the multipliers competitive with the ones from Rangers Weak Hit Advance. Theyre a nice way to fill up any of your empty L ring slots. Techniques do not contribute to Focus Accumulation unless Ambivalence is learned. Glide forward, blades spiraling around your character, and follow up with a single slash. Also helpful for multihit attacks that can be tricky dodging. Phantom Markers Accumulate on the enemy for every attack you perform. Does not apply to continuously draining Techniques like Nabarta. Phantom Skills. Phantasy Star Online 2 (PSO2) English Community | What does the ph marker bomb L skill ring do Detonate a magazine of bullets, damaging all targets in its area. Rush forward with a quick blow with an uncharged attack, or inflict a massive blow with a charged attack. There are a lot of rings out there that you can look up or read if you want. Double Saber photon art. Can be charged up to two levels. A graceful spinning attack that hits surrounding enemies with both kicks and blades. Second portion of the sweep can be held while holding the button. or do damage affect it ? Effect increases if performed in the air. Move Arts: Ascend into the air and sweep the enemies below with bullets. Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered. Launcher photon art. Twin Dagger photon art. Main Class Only. Building up significant momentum, deliver a heel drop. If it hits a target it will become stunned. Marker detonations are also Area Of Effect attacks, so using zondeel or another pull-in effect when possible before detonating is recommended, but not required. This lets you use Massive Hunter, an active skill that gives you super armor for a period of time. Weapon Action causes a small range hit followed by series of slow motion backflips all the way back to the maximum range of the regular PA, and casts the current learned level of. Strike relentlessly at the enemy in a dance of blade and photons, dropping a rain of photon blades at the end of it. This update aims to help create a more authentic experience for players, keep the content fresh and exciting, and fix the known issues that players have been experiencing. Strike targets with a one-handed bullet storm. Requires about 5x more accumulation than level 1 marker. Create a field of energy that repeatedly slices foes. Channel your energy into your blade, throwing it like a deadly buzzsaw. Consumes PP during the charge step until the PA is fully charged, at which point PP consumption stops. If you use a Sidestep Strike when evading an enemy's attack, you will immediately fire off the stocked bullet. Activating a Weapon Action during this timing will move you to the lock-on part of the target at high speed with a sound effect. Dive at high-speed and strikes the ground creates shock wave, stunning enemies. Main Class Only. When charged, the user deploys Bits to unleash a blast of energy that detonates Markers on any target it hits. While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. If a Hero Counter is successfully executed, this Photon Art will increase in power, accompanied by an amplified animation and sound effect. Wired Lance photon art. A maxed out marker generates more damage and PP when detonated, so maximizing your damage requires paying attention to opportunities to detonate and weaving that into your attacks. This cuts your HP temporarily while giving you higher natural PP regen. Sword photon art. This ring will make most builds reach or get close to 100% critical chance and add some extra oomph to your hits. Many Rings will gain boosted effectiveness when enhanced. Impale the foe after repeated stabs, then flinging it away in any direction. If you're looking for how the crafted versions behave, see the photon arts custom list for details on each one. data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAAAAXNSR0IArs4c6QAAAw5JREFUeF7t181pWwEUhNFnF+MK1IjXrsJtWVu7HbsNa6VAICGb/EwYPCCOtrrci8774KG76 . 3.11.1 Surefire Connect (L) 3.12 Utility Rings. Movement is possible while charging, but mobility is slower than charging a Technique. Partizan and wired lance get more out of this ring because you can spend more time using PAs that consume your gear gauge rather than maintaining gear. Rifle photon art. Knock down your target, then leap into the air and rain bullets down on them. The stun effect doesn't work on any of the bosses. L/TD Air Chase, L/DS Kaimatachi, L/Knuckle Chase, L/JG Sonic Arrow, L/JG Rising Flag, and L/JG Heavenly Fall, Summoner (Warning: I dont care about Summoner). Phantom Native Action 2: Phantom Marker Applies a marker to the enemy hit by the attack. You simply deal damage until the marker is formed and then detonate it for large damage. It also makes mobbing using the Another S Roll Arts Mode a lot easier. Detonates Phantom Marker on the area currently locked onto instead of where you hit. This is your "boss that loves to stand still" combo. Rocket Rodeo Crafted When crafted, you ride your Launcher like a motorcycle while held. Amass photons into a single blade of massive size to cleave the targets in half. Cross over to a faraway enemy in one burst and follow up with a slash. Etoile L/Easy Full Connect For dual blades. At level 20 you get a 1% power increase, 10% critical chance increase, and 3% damage reduction. This ring greatly increases your general mobbing capabilities because you cant expect to always hit a weak point with launcher. Recovers PP when detonated. PSO2JP players can change to the JP version of the guide by clicking here: airoh. Finish with a gunshot. The latest installment of the free-to-play RPG Phantasy Star Online 2 is here Its time to jump into adventures beyond imagination Explore new mysteries with up to 32 other players and make new friends in an all-new open world full of adventure. Many of the Phantom's Rifle PA's allow for quick fluid movement, evading incoming damage while keeping on the offensive. The bullets as well as the bursts at the end have a far longerrange than the normal TMG attack, which is useful for hitting weak points from a distance. Activates when you perform an attack after evading an enemy's attack using Sidestep. If you combine this with Kazami-no-tachi, you can be in gear release form before a quest even begins. Try to have at least 200 PP, at bare minimum. (Attack PP Recovery). Launcher photon art. These increase the effectiveness and speed up the use of mates/atomizers respectively. Sword Photon Art. Wired Lance photon art. Because of how the Rod regens PP with it's third normal, you can spam this for quite some time. This is free damage and helps with your gear gauge as well. Shoot countless bullets while on the move. War Thunder's massive update Sky Guardians is now live, bringing new vehicles, changes to vehicles, new effects, missions and content, weapon changes, aviation changes, gameplay changes, and much more to the game.. Ring grinding works a little differently. Folterzeit -> Folterzeit -> Normal Attack (This will do the third part of the normal attack) -> Repeat. When you hit the Weapon Action button and then use a Photon Art, it will cast a "Shift PA" instead. A typical Phantom skill tree can be found by checking the PSO2NA Class Builds Compilation. There are two types of markers - blue and purple. https://pso2.arks-visiphone.com/index.php?title=Phantom_(PSO2)&oldid=49273. The fall action of this PA will always drop you to the ground with the same timing, regardless of your height. The base value resets back to normal over time or when Markers are detonated. Katana: ??? Weapon Action allows the user to swiftly strike with the Katana's sheathe, emitting a mid-ranged slash. After impact, has long invincibility frame. Sword photon art. Twin Machinegun photon art. Use a bomb to blow up the wooden crates on the northwest side of the room, and then pick up a barrel or metal beam from the small room behind them. Similar to Hero Time, the amount of Focus Gauge accumulation has a base value for each method of attack, and each time Focus Gauge is acquired, the amount decreases. After a certain amount of accumulation, a blue marker will be shown on the enemy at marker level 1 and a purple marker will be shown on the enemy at marker level 2 (maximum). Does not synergize well with Lord of Thorns, which lowers marker accumulation rate. Move Arts: Hop into the air and shoot a piercing bullet. Replaces magazine with piercing rounds. Creates a wall of bullets around the user, then fires them all in a single attack. Cannot be equipped by Hunter. Calls down a rain of fists upon the target. When used to activate Phantom Time Finish, the user will calmly brandish their Katana in a serene strike that viciously demolishes everything in front of them. Fires an ultra-slow grenade that, when it explodes, slowly expands and hitstuns anything caught in it. L/PB HomingMakes your photon blades from your weapon action home on locked on targets. Crashes back to the ground with a powerful kick. The only quests where this is required are probably Time Attack or Endless Quest speed runs. Phantom is the second scion class released for PSO2. Its a convenience thing. I believe it already has maximum effectiveness at level 1. Close in on the enemy for a brutal attack. Detonating it recovers you 30 PP, inflicting average damage. If the weapon is switched, the determinant stat used to calculate damage changes to that of the currently-equipped weapon type. Less downtime dodging means more time hitting. A follow-up slash can be executed by holding down the directional keys towards your target. If multiple copies of the same Skill Ring are used. If Hero is the class of "power" Phantom is the class of "execution". Khi tn cng vo i phng, bn s li Marker trn ngi chng. Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. You can block after reaching the target or max distance, or cancel with step earlier. 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