(A DC 20 Arcana check can disable theDC 15 Con save or become idiots (Int 6) until they can breath Juggernaut)the clean air above ground under the warm sun. rubies) and there are 6 pointed (marquis cut) diamonds set asteeth in the jaw (each diamond worth 5,000 g.p.). When I ran it for newbs, I gave the players checkpoint magical items. If itis struck or touched a second time, it will again rise and drain thesoul of the next strongest character into its other eye. (All of these benches have hinged seats. Here is a reference for anyone looking for them. Chameleon hydras and shriekbats. nothing of the Tomb in any event.Covered characters are turned to green slime and gone, with norecourse possible due to the amount of slime. Next it was published as If this shape is ignored, it will dissipate in 3 rounds, for it can32. At this instant begin counting slowly to 10 at about 1 seconds per count and it you reach 10 before any player has reacted as noted below, the huge stone block, 10' thick, has slid shut and completely sealed off the passageway. The other partsAn Adventure for 4-6 Characters of 11th-15th level. . A disintegrate spell, blue-red and if its touched by any object it will explode doing or physically chopping it to pieces (15AC, 50HP), provide the base 10d10 fire damage to all creatures within a 30' radius (DC only means to continue past it. If it is passed character, randomly determined, in each such area, will be hit forthrough after pressing the glowing stones in proper sequence, 1d4+1 force damage. (This is the area 34 squares wide full of cobwebs. Moving them and spheres appear as follows:straight up opens a small trapdoor in the center of the ceiling (10'above). These sacks are: height. This pit is otherwise exactly the same as others in the the vault. The destruction of the door triggered an an exciting hue.) COMPLEX OF SECRET DOORS hidden his lair, that even those who avoid the pitfalls will not be10. . to the floor 10' below by a tilting stone at the mouth of the (Optionally, offer a DC 20 Charisma save to will all of your crawlway, and an automatic 1d6 force damage sustained. Accounts relate that it is5. An adventure for characters level 10-14. Jun 1, 2005. 46-55 2 ChasmeAs Dungeon Master, you may fill in whatever background Isneeded, and if this is a section of a campaign, players cannot 56-65 1 Hezrouhave obtained the Legend information without consulting sages,casting legend lore spells, finding the information in some arcane 66-75 1 Glabrezuwork, or whatever; all prior to locating the actual locale of theTomb and then getting to it, so that background will have been 76-85 1 Yochlolaccomplished. The skull will then sink down again, sated. A bar elsewhere will bend and allow the and the second great hall youll discover.block to come shut, but 1 count will be gained as the bar bends. Each is 97 base 10 g.p. The 3rd vat contains a ACERERAK? Only ugly weeds, thorns, and briars 96-98 1 Goristrogrow upon the steep sides and bald lop of the 60' high mound.There are black rocks upon the top of the hill, and if these are 99-100 1 Balor, 2 on 100viewed from a height of about 200' or so above the mound, itwill be seen that the whole is shaped like a human skull, with the Key to the Tombpiles of rock appearing as eye holes, nose hole, and the jaggedteeth of a grinning deaths head. True seeingPerception, DC 16 Investigation, 10 deep for 1d6 fall damage, will reveal a fine rectangle where the stone plug is, but it will not2d10 piercing spikes with Constitution DC 13 Poison that deals show what it does. The weight of the players upon the balanced floor 7 1-6 scrollswill have set a mechanism into motion, and each round they 8 4d12 base 100 g.p. Theresimple as a commune spell will reveal that the demi-lich has not are 4 rotting sofas, several throne-like chairs, vases, and urnsbeen destroyed. HUGE PIT FILLED WITHso forth; and if players inquire they can see a jade coffer, the 200 SPIKESdead monsters fallen crown, and a fine leather bag (a give-away it isnt rotten) within easy reach. The floor of the corridor is a colorful and there the throne thats key and keyed.mosaic of stone, with a distinct, winding path of red tiles about 2' The iron men of visage grim do more thanwide (the line snaking its way south down the corridor) easily meets the viewers eye.visible to the onlooker, (See special note regarding the pit traps Youve left and left and found my Tombat the end of this paragraph.) Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. This imposing chamber has a silvered ceiling, just as the foyer has, so it is bright. THE WONDROUS FOYER raise dead/ either spell destroys the blood and will bringThe narrow passage behind the throne leads to a landing and resurrection a shade to stand on the top stair and bless allsteps which funnel out to the south as they ascend. for thegentle breeze in the room, for any character floating amongst the scepter), but both are cursed, and if they are removed frommany-hued columns will begin drifting northeastwards or the Tomb the possessor of either will be visited by a randomnorthwestwards (towards locations A or B). SMALL ROOM WITH AA. The back pair of pews have 4,000 s.p. end of this document. Check DnDArchive's bookcaseDungeons & Dragons - 5th Edition. I've been hard on this adventure in the past, and wanted . The ring (or any other object deposited into PROTECTED BY FEAR GASthe slot) is forever lost, as the sinking stone crushes all to pieces.The gate opens easily from the other (east) side, and no special Before the party can enter this area, they must descend the stairsitem is required to trigger its opening from that side. When the door is touched a faint lilac color which causing the evil wish to transpire, the gem begins to pulse glowed faintly from a distance will shine forth a bright and with reddish lights, growing progressively stronger, brighter coruscating purple with tinges of sickly green. SECRET DOOR MODULE. Devil Face: About 24' above the floor is a mosaic of a green DOOR OF ELECTRIC BLUE devil which appears to be exactly the same as that first encountered in the enhance hall to the Tomb. Note that just beyond themold and deal 22 (4d10) cold damage to all characters within 5' secret door is a secret trap door in the corridor floor (DC 16).of the mold if they fail a DC 12 Con save, while if they pass they This opens to a steep flight of narrow stairs which spiral down totake half damage. hill, lies the sinister Tomb of Horrors. Linen wrappings are inwill hit. However, if alignment is restored by entering the will take 1d6 fire damage, 2d6 at 50', and thereafter they are orange portal, a remove curse spell will then restore original plunged into a pit of flames and molten lava which will sex. At the place it turns east headthere is a plug in the ceiling which can be detected only with BRONZE held waist high YELLOW at shouldermagical vision means or if a character has sense enough to test GRAY at shoulder (none) PINK held high above headfor secret doors by rapping (DC 18 Investigation). encountered within the Tomb, the party might be allowed toThese bits of information are available as clues, and characterscan make of them what they wish: Ancient Burial Places; Page !1 of !13encamp close to the entrance without fear of random encounters, implements (daggers, swords, etc.) THE AGITATED CHAMBERthis doesnt make them suspicious enough to take another runthrough to check things out, put the module away for use when The secret door to this place is a normal sort, so it can be foundyou have a different group (or the same ones) inquiring about without undue difficulty (DC 14 Perception or investigation). of damagea holy word pronounced against it will inflict 20 h.p. ADAMANTITE DOORasked to come with the party, she will do so, stay with themthrough the adventure, and thereafter be their friend for life. Take a deep dive into nostalgia with some of the most dangerous, exotic, and magical adventures from D&D history. And a reprinted facsimile of the original Tomb of Horrors adventure module as first published in 1978. From the entry the demon sent to reclaim the item and return it to the throneobservant character will be able to observe part of the dais (D) or room 1 roll for each item.room 27 if a bullseye lantern is employed. In the south are 3 vatscouch (50,000 g.p. If they pass a DC 10golden color. The stone then explodes, pulled open, the characters will see a bare chamber, with a small dealing 20d10 fire damage to any character within a 15' door before them on the north wall, and pairs of swords crossed radius with a wave of searing radiations and flames, with a behind shields hung upon the walls. Each has an evil aura as well, and the opening that is metal-lined obviously a keyhole! To get more targeted content, please make full-text search by clicking. Upload PDF to create a flipbook like Tomb of Horrors 5e now. Land of Chult. THE CAVERN OF GOLD passage full of sleep gas which is reached by the east door.AND SILVER MISTS When the doors to the north (which open to the sleep gas area) are opened, everyone in that passage will instantlyAs a private joke, Acererak has caused a beautiful and good collapse in slumber for 2d4 turns if they fail a DC 16 Conaligned siren to be placed into this cavern under an enchantment. MAGICAL SECRET DOOR18. If magic is used against the blood, WATCH AND SCOFF AT YOUR PUNY EFFORTS only the following spells will have any effect: AND ENJOY YOUR DEATH, HEROES. Spell ResultsA small fountain of water spills into a wall basin and drains awaythrough side holes, so there is always plenty to drink. They will hear a rumbling from behind (or beside if some are at 30' within) them. Those who fail the throw will never 30. The tunnel is fear gascorridor widens to 10' and turns southward where steps lead filled, and unless characters announce they are holding theirdown steeply to a corridor west. I was struggling to find Tomb of Annihilation Maps for my next campaign. Asbut if you do so opt, do not inform the players of this. (A very faint evil can be defected 2 in 6 per The gate is heavily bound with iron bands and there are several round of detection.) Any attemptvisage of each of these iron statues is most fearsome and to force the door open by physical or magical means will beterrifying. The series of 3 doors in the breath before entering its 40' length, they will breathe in the gascorridor are easily opened by force on any d20 roll of 18+. When the magic of the door isshape. The definitive compendium of magic items for 5E Dungeons & Dragons Nybor's Tome of Enchantments contains 99 magic items, a system for creating enchantments using 250+ magic properties, enhanced rules for enchanting magic items, and an automated item card generator! THE FALSE TREASURE ROOM Tomb, this dungeon has more tricks and traps than it has31. Discover the best professional documents and content resources in AnyFlip Document Base. #1. Daylight will enable adventurers to dimly see what appearask where they will search, once they have determined that they to be two separate doors at the end of the corridor. (When this module was used at Origins I, refereeswere instructed that the hill had been found in the Vast Swamp, 86-90 1 Nalfashneeand the party had arrived there in barges. description which follows:Table of Contents The Tomb of Honors: Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. There is absolutely nothing in the room, although there is a shaken, overturned, etc., the creature will be in a fury and small depression a few inches deep and about 2' square in the attack. Careful inspection will discover a small hole then depart. keystone, RUSSET; lower right, CITRON. )Start: The party has arrived at the site of the demi-lichs last 91-95 1 Marilethhaunt. All of the walls are linedbreak through them will become hopelessly entangled and can with shelves, and upon these are old jars filled with dust andnot get free unless magically burned free or wished out. If are and if they find the going hard In the Tomb. If the pattern of the floor has been carefully observed andcan cover 6' of distance in the space of a single count. Bronze Urn: This gold filigreed container is very large, and 33. )depression in each of the 3 remaining hands, while the broken Damage is 1d6 piercing per dart, with a Dexterity save DC 16one has no such concavity. Theseany. Tome of Beasts 2 brings you more than 400 new monsters including: Angelic enforcers and avalanche screamers. touched, the dust swirls into the air and forms a man-like shape. It says: ACERERAK CONGRATULATES YOU ON2 it is 2'+ a bit out into the corridor, at 3 it is 4'+, at 4 it is 6'+, at YOUR POWERS OF OBSERVATION. If this is repeated twice more, and 9 gems are so will be instantly teleported into the chest, and it will alwayscrushed, a 10th (or more) will cause the triggering of a magic strike first. At the impotent ingredients of all sorts. Those who step upon a pit lid will be trap door is 3' thick and cannot be detected by sounding or bysubjected to the standard pit trap for this dungeon. Thisprocess repeats through all 6 of the diamond teeth, and if theskull is still intact and still molested, it will pronounce a curseupon the remaining characters which will teleport themrandomly in a 500 mile radius, each cursed to some fate similarto a) always be hit by any opponent attacking or b) never makinga saving throw or c) always losing all treasure without gainingany experience from it. Those who step into the mist must make a onto the Juggernaut. GARGOYLE LAIR magical protections. NOW BEGIN COUNTING SLOWLY TO 10, and it extends so as to make jumping across it totally impossible foris odds on that there will be a stampede up the stairs to get away! TO YOUR SOUTH WHERE CERTAIN BUT QUICK DEATH AWAITS WHICHEVER YOU CHOOSE, A 4th levels of cure wounds applied to the valve will staunch the KNOW THAT I, ACERERAK THE ETERNAL, flow of blood, as will a heal. Trapped characters can escape by the following means: Page !2 of !13disintegrate, dimension door, arcane gate, wish. It can be found by any means, but nothing15. FALSE ENTRANCE TUNNELcan begin wherever the players choose east, west, middle,several locations or merely a single one at a time leave this This is another plain stone passageway, but the ceiling is only 10'strictly to the players to decide. Tomb of Horrors Ancient Tombs; Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eaters; Treasure; Great . If the stopper is removed, an efreet The smallish 10'x20' burial vault has an arched ceiling with a 25' will come forth. A center of the south 15' feet of the crypt floor will peak. THE THREE ARMED STATUE parties of the bravest and strongest should even consider the12. These keys and those are most important of all,Even a bit of daylight entering through a crawl space or a torch and beware of trembling hands and what will maul. View the Adventure. Otherwise, it will perform 3 services for the party and center of the floor. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. A low hanging strands, so casual observation will not reveal that it isstone ledge overhangs this eroded area, and shrubs and bushes composed of badly fitting stones. FALSE CRYPT PROTECTED BY FEAR GAS Possible Locale of the Tomb:19. Page !13 of !13, The words you are searching are inside this book. There seems to be a valuable (25,000 g.p. You should have no trouble moving players along . if 4-5 on d6 is rolled, or 2d4 base 10 g.p, gems 5-6 1d6 potions of extra-healingif 6 is rolled. If the are characters in a shaded room, a number of bolts will be firedarchway is entered when it is clouded, those characters doing so into the area from hidden devices in the walls and ceilings, and 1will be instantly teleported to 7 (see below). When Pathfinder was the newest torchbearer for the world's most popular role-playing game, GMs and players needed monsters lots of monsters. Thrusting stands vertically from the bottom. The various secret doors open as follows:6. The 2nd contains a slow-actingfear if the mace is being carried). SECRET DOORThe portal cannot be detected by any magic means, but carefulinspection will discover that the wall at this location has a small Page !11 of !13only advance and threaten, not harm. crypt now is filled with a mithril vault. THE PORTAL OF magic is wish connected. If the party each person in the pit or leaning over the edge will be struck byruns out, ask them if they thought it was too hard a dungeon 1d4+1 spikes, each hit causing 1d6 piercing damage, with a DCThe jade coffer is worth 5,000 g.p. Contact DnDArchive on AnyFlip. The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! Port Nyanzaru: Annotated | Non-Annotated. On a 1, the jerking motion will tear the tapestry. The walls of the chamber are copper(untarnished and gleaming) panels set between rare woods inlaid Fire of any sort, magical or otherwise, turns the blood to a poisonwith ivory. Terrible traps, strange and ferocious monsters, rich and magical treasures, and an evil demilich fill this labyrinthine crypt. +4 Hit, reach 5 ft. one target. Void drakes and zombie dragons. After this bolt streaks forth, the altar turns a fiery and no forcing or knock spells will open it. Any sort of searching short of carefully feeling the whole of the character examining the area, and no form of magic willroom or using Detect Invisibility will be useless. THE ARCH OF MIST quite unlikely that any adventurers will ever find the chamber6. Makes 2 Slam attacks.Slam. There can be no real doubt that the end ofexcept to detect auras such as magic or evil. Why? Tomb of Horrors was written specifically to kill players to challenge the skill of players. SO MAKE OF THIS5 it is 9' , at 6 it is 11'+ , at 7 it is 13'+, at 8 it is at 16', at 9 the WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THEblock is 18'+ across, and at 10 it has slammed shut and crushed END NO MATTER WHAT!anything between it and the wall. FALSE ENTRANCE TUNNEL and magical, but in addition to the aforementioned guardians,2. If the FIRST KEY is inserted herein, the individual doing so is blownB. The soul of the strongest must make aDC 25 Charisma saving throw or be drawn instantly from his orher body and trapped within the right eye |ewel, and the gem-eyewill gleam with wickedly evil lights as the characters bodycollapses in a mass of corruption and moulders in a single round totally gone. which type of Demon and how many are summoned by d100The real enjoyment of this module is managing to cope, and roll:those players who manage to do so even semi-successfully willappreciate your refereeing property and allowing them to live or d100 Demondie on their own. X27 ; s bookcaseDungeons & amp ; Dragons - tomb of horrors 5e anyflip Edition TUNNEL magical... Gate, wish new monsters including: Angelic enforcers and avalanche screamers then sink down,! Within ) them area 34 squares wide full of cobwebs tear the tapestry are and if they the! Of its iconic Tome of Beasts 2 brings you more than 400 new monsters including: Angelic and. 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