It is the Councilors responsibility to make sure the Ruler is making decisions that benefit the kingdoms communities and its citizens. The kingdom cannot issue Diplomatic or Exploration edicts. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Downloaded this and did a quick test run - looks awesome so far. Step 3: Determine how much Unrest in the parent kingdom does not result from leadership and building modifiers. I plan to do the following as I find time to work on updating the sheet further. The Warden is responsible for enforcing laws in larger settlements, as well as ensuring the safety of the kingdom leaders. Step 2Make Deposits to the Treasury: You can add funds to a kingdoms Treasury by donating your personal wealth to the kingdomcoins, gems, jewelry, weapons, armor, magic items, and other valuables you find while adventuring, as long as they are individually worth 4,000 gp or less. Benefit(s): Add your Constitution modifier or Strength modifier to Loyalty. Benefit(s): Add half your Charisma modifier to Loyalty. Independence and Diplomatic Edicts: If youre using Diplomatic edicts, you may wish to use such an edict to declare independence. The list of available building types begins. Again, thanks for all the excellent work! Settlement Roster. You cannot use this step to sell magic items held or created by buildings in your settlements; those items are the property of the owners of those businesses. If you claim a hex that reestablishes a connection to a leaderless secondary territory, you regain the benefits of the territorys terrain improvements. In a campaign where the leaders are nobles or royals, marrying someone of lesser station means the spouse becomes a Consort rather than a Ruler. I'm also working on a few other things before the game, including actually prepping for the game itself. Thank you for all the hard work. While there's some fuzziness between what's a rule and what's other text when you have, for instance, a 200-word paragraph with a sentence in there that contains a rule, but that's not really relevant for creating a spreadsheet. Excellent sheet, one small bug, cistern adds to population. If a vacant role lists an increase to Unrest, however, that increase does not go away when the role is filled. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. During the Income phase, you may add to or withdraw from the Treasury as well as collect taxes. Many steps allow you to perform an action once per kingdom turn; this means once for the entire kingdom, not once per leader. Your kingdoms initial Loyalty is 0 plus your kingdoms alignment and any modifiers from your kingdoms leadership role. a new kingdoms Size is 1. If you marry someone of equal station, you both can act as Ruler. The Ruler performs the kingdoms most important ceremonies (such as knighting royals and signing treaties), is the kingdoms chief diplomatic officer (though most of these duties are handled by the Grand Diplomat), is the signatory for all laws affecting the entire kingdom, pardons criminals when appropriate, and is responsible for appointing characters to all other high positions in the government (such as other leadership roles, mayors of settlements, and judges). Others lead soldiers into battle, waging great and terrible wars. Vacancy Penalty: If you have no Viceroy for your vassal state, treat it as if it had the Ruler vacancy penalty. I'm also planning to add the little tooltip things to the city sheets for each building type that shows the building's stats similar to what the Leadership Bonus fields do now and what the city sheets did in the older versions of the worksheet. My group will be using these as soon as they get to kingdom building in hopefully a few weeks, so I look forward to giving some feedback. The upshot of the OGL for your purpose, Brad, is that the parts you want to input into the spreadsheet are, by definition, "rules content," which means they are Open Content. The moment you start dealing with . The Spymaster always has a finger on the pulse of the kingdoms underbelly, and uses acquired information to protect the interests of the kingdom at home and elsewhere through a network of spies and informants. | Fudge SRD Some references to cell T32 are subtracted rather than added. After your comment, I decided to go back to the way it was working on the version 3.0 sheets where it was simply user editable rather than trying to calculate different things. While it is possible to convert gp into BP and back again, for the most part youll just be spending BP to run your kingdom. Download Links (version 4.1): You may want to start with the following die roll responsibilities and modify them to suit your kingdom and the other players. You may have to expand the borders of the land or defend it against hostile creatures. The additional Consumption cost for the Ranged Weapons Resource is +1. This section presents rules for building a kingdom and waging war that focus on the larger tactics of city planning and troop strategy rather than managing details of individual settlers and soldiers. I still have quite a bit of work to do on it, but it's been a fun way to get to know the new system and also make something that I will use when I restart my Kingmaker campaign next year. Thanks for the confirmation! Benefit(s): Add your Charisma modifier or Wisdom modifier to Loyalty. The army I created was a Large army made up of CR 1 Fighters making them ACR 3 (Base CR of 1, plus 2 for Large size). Also, I realize it is missing in UC (or at least from the prd's UC entries), but the "Brothel" building is referenced a number of times (in the discounted entry for multiple buildings): Brothel (4 BP; must be adjacent to 1 house): A place to It looks like the consumption is set to the number of city tabs you have in the document, You can only claim a hex that is adjacent to at least 1 other hex in your kingdom. (While youll start with land and settlements, youll still need around 50 BP to handle your kingdoms Consumption and development needs.). As we've just started Rivers Run Red and I'm not as familiar with it as I became with Stolen Land, it will take a chunk of my time but hopefully I'll have some left for this project :). In Step 4, none of the attributes are negative, so Unrest doesnt increase. Kingdom checks automatically fail on a natural 1 and automatically succeed on a natural 20. Minor thing that I came across which threw me off: I was converting my hardcopy kingdom sheet into the spreadsheet, and one figure kept calculating "incorrectly". Instead of attempting a Stability check to deal with the monster (risking increasing Unrest if it fails), Jessica and the other leaders go on a quest to deal with the monster personally. Let me know if there are any issues, its my first time making a self calculating sheet. The only long term impact that kingdom management has on gameplay is that if the kingdom fails, your game is over. Create 240 magic (24,000 gp) or 15 goods, 30 labor (450 gp); Time 24 days. Step 6Create Army Units: You may create, expand, equip, or repair army units (see Mass Combat). Most of the decisions are in the hands of the players, and these rules are written with that assumption, using terms like your kingdom and your army. However, the GM is still in charge of the campaign, and is expected to make judgments about the repercussions of player decisions. The key parts of the kingdom-building rules that youll be referencing are as follows: Following the main rules and the types of buildings are several optional rules for kingdom building, such as modifying the effect of religious buildings based on alignment or deity portfolio, tracking Fame and Infamy scores for your kingdom, rules for different types of government, and special edicts you can declare during the turn sequence. Alignment: Like a PC, your kingdom has an alignment, which you decide when you form the kingdom. At the end of this phase, the kingdom has Economy 55, Loyalty 42, Stability 55, Unrest 4, Consumption 4, and Treasury 27 BP. If a character in a role is killed or permanently incapacitated during a turn and not restored to health by the start of the next kingdom turn, that role counts as vacant for that next turn, after which a replacement can be appointed to the role. Oh, and I don't know if it's worth the effort, but an OpenOffice version would be great. If your kingdoms Unrest ever reaches 20, the kingdom falls into anarchy. For anyone interested in a (nearly) complete list of changes I've made, here is a list for you. You both add your Charisma modifiers to the kingdom attribute (or attributes, if the kingdom is large enough). Unrest +1. It seems the least we can do for all your hard work\. If you believe my calculations are still in error, that I may have overlooked something, or just that I've plugged in different numbers than you had in mind for your example, please, please let me know what I've missed. Let me know if there are any issues, its my first time making a self calculating sheet. Build Points: Build points (or BP for short) are the measure of your kingdoms resourcesequipment, labor, money, and so on. The form of government you choose can help establish the flavor and feel of the kingdom and also adjust its settlements modifiers. Thank you again, especially for the Google comp. Animal Companion, Cohort, Eidolon, Familiar, Followers, Mount, Summoned Monster, etc Sheet . At the GMs discretion, monsters may move into the abandoned hex, requiring you to clear it again if you want to claim it later, and terrain improvements may decay over time. If the ruler is unavailable during a turn, you may act as the Ruler for that turn, negating the vacancy penalty for having no Ruler, though you do not gain the Ruler benefit. Works like a charm! Damn Red - I wish I'd have thought of that 1st! I solved it by using the correcting the reference for the column waterfront and districts. The hex measurement is an abstraction; the hexes are easy to quantify and allow the GM to categorize a large area as one terrain type without having to worry about precise borders of forests and other terrain features. Thanks! | Heroes and Monsters SRD But consumption is automatically listed as 1 on the Army tab, and in the Overall is listed as 4. If you succeed, Unrest decreases by 1 (if this would reduce Unrest below 0, add 1 BP to your Treasury instead). I'll be sure to add this to the instruction sheet (which I really haven't touched at all yet) and try to make it a little clearer that this is being done automatically. I'd look for the "official" source on this but I'm too tired right now :p. Whoa, I didn't even realize there were optional rules for armies, too >_< This is definitely on my list now but it's going to have to be a little ways down the list for now. At the end of this phase, the kingdoms scores are unchanged: Economy 55, Loyalty 42, Stability 55, Unrest 4, Consumption 4, and Treasury 27 BP. The Google compatible file hasn't been adjusted, yet, as it takes more time for me to make the adjustments that allow it to be compatible.). Republic: The kingdom is ruled by a parliament of elected or appointed officials who represent the various geographic areas and cultural constituents of the kingdom, making decisions for the whole through voting, bureaucratic procedures, and coalition-building. The lists below cover every building you can build in Pathfinder Kingmaker, and what the requirements for it are. Loyalty: Loyalty refers to the sense of goodwill among your people, their ability to live peaceably together even in times of crisis, and to fight for one another when needed. Even if you want the Ruler to be the head of the kingdoms religion, shes too busy ruling to also do the work of a High Priest; shell have to appoint someone else to do that work. This should be listed as Consumption 5 (Army Consumption 1 + 4 Ranged Support for a Large Army). The kingdom cannot collect taxesduring the Edict Phase, when you would normally collect taxes, the kingdom does not collect taxes at all and the taxation level is considered none.. NOTE that this is based on the Ultimate Campaign Kingdom Managementand NOT the system listed in Kingmaker book 1. The Event Generator hasn't been a priority for me yet, so I've removed it temporarily until I get a chance to rework everything for the Ultimate Campaign update. Mark, the Royal Enforcer, doesnt want to risk reducing the kingdoms Loyalty, so he doesnt use his leadership role to reduce Unrest. My group's next game is this Sunday so I'll probably be working on the sheet again, I'd like to tackle quite a bit this week and I'll probably have armies added back in by the weekend. Doing so increases Unrest by 1 for each hex abandoned (or by 4 if the hex contained a settlement). This modifier goes away if you claim a hex that reconnects the secondary territory to the primary territory. If your kingdom controls 0 hexes, skip the Upkeep Phase and proceed to the Edict Phase. If the PCs are interested in ruling only a single town or castle and the small region around it, kingdom building can focus primarily on the settlement and the PCs personal demesne. I still have some stuff I would like to add in future updates, but let me know what you think, what you're missing, what's broken, etc. Benefit(s): Choose one kingdom attribute (Economy, Loyalty, or Stability). In exchange for this investment, the sponsor expects you to be a vassal or close ally; in some cases, you may be required to pay back these BP (such as at a rate of 1 BP per turn) or provide tribute to the patron on an ongoing basis (such as at a rate of 10% of your income per turn, minimum 1 BP). Shop the Open Gaming Store! Add your Charisma modifier to this attribute. (See Magic Items in Settlements for more information on this topic.). Oligarchy: A group of councilors, guild masters, aristocrats, and other wealthy and powerful individuals meet in council to lead the kingdom and direct its policies. With building a kingdom, you begin by founding a small settlementsuch as a village or townand expand your territory outward, claiming nearby hexes, founding additional settlements, and constructing buildings within those settlements. Step 4: Each daughter kingdom should follow the steps for founding a kingdom. If it includes already improved terrain and cities, youre expected to govern and further improve them. Because the Heir carries the potential of being the next Ruler, the Heirs role is similar to the Consort in that the Heir may act on behalf of the Ruler. As the leaders, you use your power and influence to direct the economic and constructive activity of your kingdom, deciding what gets built, when, and where. The cities, roads, farms, and buildings belong to the citizens who build them and use them to live and work every day, and those acts of living and working create more BP for the kingdom. 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The attributes are negative, so Unrest doesnt increase Phase and proceed to the primary territory are.

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